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  1. S

    Gngeo V0.7a B4

    Rivtoner, that technique seems to work, sound is working now... Thanks for heads up
  2. S

    Gngeo V0.7a B4

    2.1.1 here, same no sound problem with beta 5 as everyone else. Tested SVCPLUS (mine works) and Art of fighting 3.
  3. S

    Gngeo V0.7a B4

    Tbh, I think complete support for all neo geo games is more important than the speed gains with dual core (excellent as it is mind). Theres only a few games that dont seem to work properly. How hard would it be to get overtop working Pepone? Any idea where the problem might be? (theres also a...
  4. S

    Gngeo V0.7a B4

    Seems there are numerous bugs in this version imhotep, sometimes I get music but no sound fx, sometimes sound fx start to go out of sync, sometimes they dissapear and randomly come back for a brief moment. Am sure things will be ironed out though :D
  5. S

    Capex V0.6

    v nice, just what I was looking for :D
  6. S

    Gngeo V0.7a B4

    Please also fix Overtop support Pepone! :) Btw, SNK VS CAPCOM runs very nice :P Thanks for all your hard work!
  7. S

    Oldplay V1.20

    1 thing I've noticed is that playback of mp3 seems a little too fast, is this a bug? really enjoying midi playback feature...using this as a portable drum machine :P
  8. S

    Oldplay V1.20

    Excellent! At last...working midi player :P Thanks!
  9. S

    Craigamp 3.0 Final

    had timidity installed on my sd already but still cant get midi to work (?) Anymore suggestions? Thanks
  10. S

    Craigamp 3.0 Final

    bump how do i get midi to work? cheers
  11. S

    Gamepark Files Bankruptcy

    4:3 all the way for handhelds. always hated widescreen but, i do play counter strike source in widescreen on a 4:3 21" monitor, seems to run better that way and models use more pixels :P
  12. S

    Craigamp 3.0 Final

    Great! nice work getting wav to work. Only thing is, how do i get midi files to work? Do i need sound packs or something? would be a very useful feature if it worked as i could use my gp2x to show off work-in-progress stuff to my band mates :)
  13. S

    Spot 0.02

    very interesting developement! never tried a gp32 so i guess the time is nearly here to try some stuff :)
  14. S

    Squidgesnes 0.395b1

    Yeah, I use both too atm. Great work btw as always! Would love to see perfect graphics in sfx chip games, even if slow :P I'm swaying more towards snes and cps2 games atm, havent touched md for ages apart from sonic cd :P
  15. S

    Picodrive 1.20

    Stunning progress :) Thanks Notaz!
  16. S

    Squidgesnes 0.393 Test

    True, my tests were also done using frameskip set to auto. But! theres a big difference between lower fps full-speed and real 60fps full-speed. DKC is actually a good example, using 0.392 of squidgesnes; play the first level, now compare the normal experience with the smoothness of the bonus...
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    Squidgesnes 0.393 Test

    F-zero (U) - background glitches. No sound 40-42fps using tile setting. Sound 36-40 fps Judging from that, the renderer needs to be about 1/3 faster before no sound is full speed at 250mhz in this mode 7 game...a lot of work for anyone!
  18. S

    Squidgesnes 0.393 Test

    Thanks a lot Squidge! Ok, DKC (U) 1.1 - that first level is running much better (better than Pocketsnes now) - no sound = 58-60fps, 16khz sound = 40+ (settings = showfps, craigix's ram timings, framskip auto, frame raster, audio performance hack, 250mhz) smoothest I've been able to play this...
  19. S

    Problems With Pocketsnes

    try turning scaling off
  20. S

    Craigix Gp2x Cap, Wow.

    are there any plans to release a non-engraved version?
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