Just so you know, the new GPU once again changed the way "fps" is calculated. If FPS dropped by 50%, most likely frameskip is on, go by the VS readout. If frameskip is off, VS and FPS should be the same.
Is it truly going slower (it actually FEELS slower), or are the readouts just indicating it?
mfk: Interlace is set to 0, and Frameskip is on by default. For better performance use the past default of interlace 1, and try different frameskip values (0/1 is off).
Thanks for the donation virusx. I really appreciate it.
For discussion of the new 080207 release we've all been waiting for check out the news here:
http://www.gp32x.de/board/index.php?showtopic=38029
Hi everyone,
A new release, build 080207, of psx4gp2x is ready! Grab it here while reading at http://www.zodttd.com
(No registration needed for downloads)
What's new:
- Unai's work in progress frameskip is now implemented in this release. NOTE: Unai has advised me it is in a "preview" type...
Well I may just say screw it and release this version. I fixed a tiny bug in Unai's code that made things not update the screen right. It seems to have been around for a long time. It was making frameskip very choppy, but with the right variable castings it's now fixed and frameskip is working...
Heh ripster. I'm going to get it tested a bit more, and look at some videos of various games running it while Unai and I get things running smoothly for more games.
Though keep in mind that version had a poor timing of framerate. So it's actually improved greatly since then. Now the cpu emulation is faster, the sound is clear and doesn't stutter ingame, and there isnt the need for interlace with Buster Bros. Very exciting.
Hi everyone,
I'm about to update zodttd.com to reflect my latest "in-house" build. I changed the branching code in my new dynarec code and not only has it exceeded the performance of the previous dynarec, it also improving the frameskipping code a lot. :)
So much so, that I was playing Buster...
"Also, Unai and I have been speaking to Unai about psx4all."
"Unai who exists in multiple places?"
Yeah, Unai is magical like that. ;P
I just integrated Unai's latest GPU with frameskipping in place, and WOW! Many games will soon be running "fullspeed". All with a frameskip of 1/2 (every other...
Word is Unai got frameskip working on psx4all! :)
I also finally fixed a bug in my new dynarec Im working on. Yup, I rewrote the dynarec with some new inspiration in mind. I am now using constant propagation. I have a lot of optimizations to do for it, but it might turn out better than expected...
Just so people are aware, I've rewritten the dynarec over again, using some different techniques. I'm also considering adding ISO support again due to peoples difficulties. Lot's more to come in the next days. I will make a better update on www.zodttd.com soon.
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