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  1. U

    GP32 New 3d Rasterization Library Test

    Thanks!! I'll take that into account next time :-) btw, you addict competition games/demo are really nice, could I get that car ant whre? :-)
  2. U

    GP32 New 3d Rasterization Library Test

    New version with dinamic directional lighting!!! Now it also shows new stats; PPF: poligons per frame PPS: poligons per second FPS: frames per second get it HERE P.D: I really would like to be able to upload files to the forums please!!!
  3. U

    GP32 New 3d Rasterization Library Test

    Yes its a very simple format int vertexCount int poligonCount (int,int,int)*vertexCount vertexArray (int,int,int)*poligonCount polyArray It has about 12.000 poligons.
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    GP32 New 3d Rasterization Library Test

    Well I can´t upload files so I put a link to another place No much to say, runs on 166mhz, features 6DOF transformed flat zbuffered poligons. Lots of precison errors are now working and the "rasterization framework" is almost ready so textures and more features will follow soon. Unai Landa.
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    GP32 3d Routines/engines To Use

    Thanks! my latest build is a bit more faster on 166mhz about 11fps, but now I'll focus on fixing the precision issues... The nice thing about th libray is that you will be able to write pixelshader like code tu customize the renderer, hoppe it gets fast enough to make some nice games :-P...
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    GP32 3d Routines/engines To Use

    Did you get the first zip?, it sould contain two files, both go on gpmm. this one, th eone with out zoom contais the data http://gp32spain.com/foros/attachment.php?attachmentid=4792 you can latar change de fxe, but file bebe.3df must be on the gpmm directory also.
  7. U

    GP32 3d Routines/engines To Use

    Hi, I have started a rasterization library, and in the future it will become a complete 3d engine. I have post a demo at gp32spain, but I cant upload files to the forums so I'll try to link them. The demo is just a hi-poligon mesh, but mesh lack of one pice (you will notice) At the moment it...
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    GP32 Spritetest From Una-i Library

    Well, I would not say that its 2x faster allways, really I have not bechmarked again sdk sprite lib, just happen that I used your example for reference :-) and in that test there was a win. My intention was to build a more general raster engine.
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    GP32 Spritetest From Una-i Library

    Sorry for all that problems I didn´t expect you to use in that way :-) Your best solution would be just to copy uSprite.* uColor.* and use then in you own proyects. All that hapened because I use a self modified old version or mr.mirko's sdk at the times when c++ didn't work. I would like to...
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    GP32 C++ Probs With Mrmirko's - New/delete/unheritance

    Nice!!! I didn´t notice about the LD option, I send MrMirco a hack to work whith noew/delete, but now you got the key that's outdated... P.D: how did you put the attachmentt... I tried on may first post but it was noto possible :-?
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    GP32 C++ Probs With Mrmirko's - New/delete/unheritance

    Well, after we talkedt at irc, I made this little cpp example, now it works with new and delete but still fails to link with inheritance. As I'm only ussing templates at the moment this is enough for me. As a suggestior for MrMirko, I would prefer that all .h would have #ifdef __cplusplus...
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