The category switching slowdown is mostly Graphics::ApplyAlpha which needs optimizing. Also make sure Graphics::CreateSurface creates the surfaces in the same format as the screen. It's currently BGRA.
If you uncomment the two defines in Options.hpp you get FPS count, but it eats all the cpu...
I just picked some of Sharp's sounds in his thread, just to have something for testing. Hopefully he'll make some more suitable ones.
Sound toggle and replacing should be no problem.
Thanks :)
Here is a little list of sound most likely will be used.
A clicking sound ;)
Category moving up.
Category moving down.
Category switching.
A startup sound. It should be pretty short so it doesn't disturb the other sounds. 2-3 notes are pretty common. I don't know if it's possible to...
I'm making a shell for Pandora. Currently it's just a dummy menu, but it has a nice framework already.
Here is a simple video displaying what it currently looks like:
spegJ6qTNIA
If you want to try it for yourself you can checkout the source from http://github.com/Zoxc/scale or download one of...
I would like Pandora to have a standardized screen management protocol. The reason is that a screen manager would have much less memory overhead and practically no CPU overhead. It will also allow the application to do whatever it wants with the screen (pure framebuffer, DirectFB, Gtk+ on...
I hope there will be a standarized screen manager protocol which wouldn't need any CPU cycles and minimum of RAM. Then each application can chose to draw the screen however they like.
I just discovered this neat project today and I already love it :ph34r: but I have a few concerns that might stop the love. I decided to post them here instead of making multiple topics and review old threads. I see that the team isn't accepting suggestions to hardware for MK1 anymore so the...
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