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  1. juanvvc

    Mame4All Doesn't Recognize My Roms

    Mame4all does not support Metal Slug 3. In the same folder that Mame4all you'll find the file gamelist.txt with the list of supported games. You can try other games that work for sure. Snowbros, for example :)
  2. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    My job involves writing and speaking lots of English, but I'd love to have better language skills. Anyway, my apologies were to ask for clarification because "Survival Kids doesn't seem to work right now" can be interpreted both ways, "it does not work at all, and it did" and "it works, but not...
  3. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    On my check list. Thanks! BTW: sorry for my bad English :D D'you mean that Survival Kids is not working at the time being or that it is working but not fine? If it is the last case, could you be more specific?
  4. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    The main reason of the new version of lemonboy was that I wanted to play Pokemon Gold and I couldn't due to the lack of RTC support :D I'm currently playing Pokemon Gold (Spanish version), so it is now working right. But you need to switch off the SGB support. I didn't check the Trading Card...
  5. juanvvc

    Gp2X Wiz "tower Defense" Coding Competition

    Anarchy is the organizer of the conquest and the main distributor of GPH products for Spain. And he is a real fan of tower defense games. That means that this conquest is not a joke :) BTW, a question that needs clarification is taxes. Anarchy didn't say anything about them, and Spain has about...
  6. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    I don't know if Pickle finally solved the system messages issue, but in the SDL version (not in minimal) they have a wrong vertical offset in some video modes. Try to use other video mode.
  7. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    I agree with you. So, either we get direct access to that counter in the Wiz (I'm sure that it is somewhere in the memory, but we still have to figure out where), or we use sound to synchronize the emulation. The original Gnuboy used sound to sync in SDL, but the Gp2x and the wiz_lib use a...
  8. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    Rivroner, a user in gp32spain, comments that maybe the FPS limit of lemonboy is related to the same problem that Mame4all had with the new firmware. I don't know the details of that problem, but it seems that Mame4all was limited to 57FPS, and since lemon and mame share code... Did you test the...
  9. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    It really looks nice. I considered gngb, but I can't remember why I finally chose Gnuboy. Anyway, keep in mind that if you like the menu in lemonboy, it should be easy to addapt to any other emulator. Including gngb, of course :) On the other hand, I'm kind of specialized on menus for...
  10. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    VisualBoyAdvance is extremely difficult to read (and then, enhance) and it is focused on GBA more than GB. On the other hand, it uses the SDL. GEST was a simplification of VisualBoyAdvance that should run better and it is way more understable, but it has only support for DirectX. I really think...
  11. juanvvc

    Lemonboy (Super/color Gameboy Emu)

    Try to remove the call to sys_sleep(delay) in emu.c, just to check. It is the only code that limits the frame time, I think. If it runs as hell (it does in Gp2x), then we have to review the framelimit code :) Anyway, I definitely changed the framelen variable in this very version. The Gp2x is...
  12. juanvvc

    Gnuboy 1.0.3

    A button issue and video modes cycling: it is configurable in etc/system.gp2x Open this file with any text editor (Wordpad in Windows) and use whatever you want. For example, to assign A to change palettes instead of video: bind gpa palettes To assign the A button to the Gameboy's A button...
  13. juanvvc

    Gnuboy 1.0.3

    Right, I see. The last MEMCPY shouldn't be with t but tmpline. MEMCPY(dst, tmpline, 320*fb.pelsize); Anyway, if your code works, it's fine. Your version is a little slower because you have a couple additional operations, but not really that much :) I cannot help with the sound. I confirm that...
  14. juanvvc

    Gnuboy 1.0.3

    Thanks, Pickle. I cannot see where my code is wrong, it should do the same thing that yours. Anyway, if your code is working that's enough :) Are the system messages (volume, saves) displayed on the screen now? I couldn't understand the first bug report, sorry. Do you mean that you change the...
  15. juanvvc

    Gnuboy 1.0.3

    My fault :) My reading comprehension is so low that I thought that you won't allow freqs higher than 200MHz :D BTW, the actual code for the double mode must be (case 3) CODE case 3: //DOUBLE SIZE tempy=120; fs=fakescreen+options.voffset*fb.pitch...
  16. juanvvc

    Gnuboy 1.0.3

    Actually, that "vertical scaling" was the "deformed video mode". In this mode, vertical scaling was in software and horizontal scaling in hardware, as Pickle says :) It should be NOT difficult to add horizontal scaling in software. In file gp2x.c, wiz.c, whatever you called, add this function at...
  17. juanvvc

    Gnuboy 1.0.3

    Thanks for your work, Pickle. Is it possible to get the source code or your modifications to introduce your improvements in my version? Thanks again. I notice that you do not claim recognition for your work in the about box. And you obviously deserves that recognition :)
  18. juanvvc

    Gnuboy 1.0.3

    Try to change the samplerate option in etc/system.gp2x :) Possible values: 11025, 22050, 44100 Keep up the good work.
  19. juanvvc

    Gnuboy 1.0.3

    Unfortunately, at the moment I'm preparing the next teaching season and I've literally no time for this :( Anyway, keep in mind that Color and Old gameboy use different frequency tables in sound.c, so be sure of testing the sound in both systems. Besides, if you included the preliminary SuperGB...
  20. juanvvc

    Gnuboy 1.0.3

    DaveC, it was you who reported that bug? I could never replicate that problem, you know, since all my roms are always shown in the menu. There is a limit of 1024 rom files that can be easily extended in gui/utils.h Anyway, it has now full subdirectory support, as you have asked several times :)
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