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  1. kagato

    Citadel: Mmo Platform Game Concept

    Whoa whoa, slow down there buddy. :) * This is not an attempt at a "Pandora launch title". There is an awful lot of work, and it will take quite a while to develop right. Any attempt to rush it out in the next 2 months will result in a substandard product. * Likewise, this is not an attempt to...
  2. kagato

    Citadel: Mmo Platform Game Concept

    These are the sorts of details that probably need more planning out. 1. I don't think monsters should drop gold or items in general (though special case monsters might). With respawning monsters, that would encourage gold farming far too much. Gold should come as mission rewards, either as...
  3. kagato

    Citadel: Mmo Platform Game Concept

    As long as your sprite library does decent alpha and bilinear filtering, you shouldn't see a noticeable difference between a rotated vector sprite, and a double-sized bitmap sprite rotated and scaled by half. Vector sprites are more elegant of course (and have other advantages, eg. colour...
  4. kagato

    Citadel: Mmo Platform Game Concept

    Citadel: A massively multiplayer platform game concept Latest info is always at the project's brainstorming page: http://citadel.wikispaces.com -------------------------------- Summary: The game is a side-scrolling platform-based RPG/action game, in the style of Castlevania and Cave Story...
  5. kagato

    Citadel: MMO Platform Game Concept -- request for comments

    Note: This topic is cross-posted at gp32x.de. I don't know where the developers hang out more. If one topic picks up, I'll direct the other one there. Edit: gp32x.de wins! If you want to reply, use that thread instead to keep the discussion in one place. Citadel: A massively multiplayer...
  6. kagato

    Completed Pandora Pics

  7. kagato

    Completed Pandora Pics

  8. kagato

    Release suggested clones for pandora

    No, it's more like this.
  9. kagato

    EVE-online on pandora

    I'm probably being pedantic, but you need to distinguish between Java (virtual machine & API library, runs as a browser plugin) and Javascript (scripting language used to control webpage behaviour). The only thing they have in common is some superficial syntax similarities; it was a stupid...
  10. kagato

    Battery question and A/V inputs

    I think you'll need a 3rd-party USB device for video capture.
  11. kagato

    Release suggested clones for pandora

    I threw together a Peggle knockoff^Wtribute for a PSP competition a few months back, called Bumper Harvest. It's completely unoptimised and runs like molasses at the moment. I'll be porting it across to the Pandora and finishing it off properly as soon as it arrives...
  12. kagato

    A Community game to be ready for launch! VOLUNTEERS NEEDED.

    No, you're right. Sorry if I came across as overly negative. You shouldn't let some theoretical ideal get in the way of you developing a decent program. While scripting would definitely be nice, it's not practical if you haven't dealt with it before; and no-one else is leaping forward with a...
  13. kagato

    The Keyboard

    I wouldn't put any application-specific functions (browser navigation, playback controls) on the Fn-mapping for the keys. Aside from only being useful to a limited selection of software, when you're running those programs you won't want to have to press a Fn combination to get to them -- they...
  14. kagato

    A Community game to be ready for launch! VOLUNTEERS NEEDED.

    Hmm. In some ways that's even worse... you'll have to recompile the whole project in order to add a minigame. I thought you'd go for a system where you could download additional games to add to the collection after release... Either way, compiled C++ minigames pretty much rules me out of...
  15. kagato

    A Community game to be ready for launch! VOLUNTEERS NEEDED.

    So, are you planning for each minigame to be its own self-contained & compiled executable? I'd strongly advise against going down that path. It will severely limit the number of developers available for minigames. It would be much more preferable to call an interpreted script engine (say...
  16. kagato

    A Community game to be ready for launch! VOLUNTEERS NEEDED.

    Fair point. You can save a little bit of time with the simpler games (not as much as you might think), but more importantly the wrapper engine should be easier to write (no multiplayer support for starters). Work on Pandora Panic for the launch; later on the engine can be extended to make the...
  17. kagato

    i want the pandora, but...

    We don't know what the official plan is, but in the keyboard suggestions threads (here and here) we came up with two methods for international input: - The traditional "AltGr" key method, where each key can be assigned an alternative symbol. Can be configured for multiple character sets...
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