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  1. J

    Play Module With Mikmod.h

    No problem Alex., I hope we will find a solution and share it for everybody, because the use of sdl_mixer only to play some sample and some module it's pity ! ;)
  2. J

    Complete Rage2x.dat Information

    I've updated the list and added these set: POWER_INSTINCT:_MATRIMELEE matrim NOISE_FACTORY/ATLUS 2002 646 FIGHTING WORK POWER_INSTINCT:_MATRIMELEE_(Bootleg) matrimbl BOOTLEG 2002 646 FIGHTING NOT_TESTED POWER_INSTINCT:_MATRIMELEE_(Decrypted_C) matrimnd NOISE_FACTORY/ATLUS 2002 646 FIGHTING...
  3. J

    Complete Rage2x.dat Information

    Thank you for all this informations I'll give you a link to test the last version this week end I hope and if you're interested :) @Yod4z En fait, 2 personnes ont deja modifié ce fichier apres moi et je n'ai pas controlé toutes les infos donc moi j'avais commencé a mettre FIGHTING pour les jeux...
  4. J

    GP2X Hw Accelerated Sdl

    Very nice now all work :) The compiled file is bigger but it worked very well :) Thank you for your support !
  5. J

    Cps2emu Test Version 4

    @slaanesh: thanks for your answer, I didnt realized than a simple directory modification follow by make worked. Now I can play with the source :)
  6. J

    Cps2emu Test Version 4

    I've made some very little change in emumain.c file in the source to add some command line options: autoframeskip=off autoframeskip=on sound=on sound=off samplerate=11025 samplerate=22050 samplerate=44100 showfps It work very nice under windows but unfortunately, I cant compile for gp2x :( This...
  7. J

    GP2X Hw Accelerated Sdl

    Thank you for this testing lib, but unfortunately it's the same pb with no double buffer :( The background is static but when i select one option (in the program) the screen normaly change, here nothing. I can "play" with the gpe but the display are totally wrong. Oh just one thing, when I quit...
  8. J

    Cps2emu Test Version 4

    Hi, yesterday I've created a very quick frontend to see the full name of available romset (and a preview) but unfortunately there is some grafic surface initialisation problem with CPS2EMU. :( I've looked cps2emu sources and try to recompiled them to add some argument options (like sound enable...
  9. J

    Firmware 3.0.0

    If I understand correctly, this new firmware add the support of an animated skin only, so to speed up the boot time of the firmware v3 can we just add an unanimated skin and select it ?
  10. J

    Complete Rage2x.dat Information

    Hi all, For the next release of rage2x I would like to have a completed roms list in rage2x.dat, it's for me a big job to check every roms information to internet, so that's why I'm asking gp2x community to share/correct and complete these neogeo roms set informations. Du to the size list it's...
  11. J

    Play Module With Mikmod.h

    Thanks for your help ! Here my log: Driver ------ 1 Raw disk writer (music.raw) v1.1 2 Wav disk writer (music.wav) v1.2 3 Piped Output driver v0.2 4 Standard output driver v1.1 5 Nosound Driver v3.0 Loader ------ 669 (Composer 669, Unis 669) AMF (DSMI Advanced Module Format) DSM (DSIK...
  12. J

    Play Module With Mikmod.h

    Hi all, Now I test how work mikmod library without SDL_mixer (I really dislike this lib) Here the test code #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <SDL/SDL.h> #include <mikmod.h> MODULE *module; int main(int argc, char *argv[]) {...
  13. J

    Sdl Double Buffer Without Sdl_flip()

    The pb with the single buffer is the flickering of all sprite :-( How all emus synchronise their buffer @ 60Hz if everybody have a different lcd setting ?
  14. J

    GP2X Hw Accelerated Sdl

    Ok the program is not crached but the display is totaly false some strange pixel alignement on the screen I cant see the original picture :) Here the telnet log: ... [root@gp2x sd]$./glouton_hw_sb.gpe GLOUTON v0.2 by JyCet SDL_GP2X: CreateDevice SDL_GP2X: VideoInit SDL_GP2X: Physical screen =...
  15. J

    Sdl Double Buffer Without Sdl_flip()

    Hi all, Does someone know how to use double buffer with SDL but WITHOUT sdl_flip() ? Because SDL_flip() use lcd refresh and with the lcd setting on each GP2X you can have 45fps to 85fps :huh: I want to use double buffer to have the most stable display. Thnak in advance.
  16. J

    GP2X Hw Accelerated Sdl

    Hi all, I've updated my old sdl library from June to the last available on the first page (december precompiled), but now SDL_HWSURFACE without double buffer crash the GP2X (of course i dont use SD_flip(...) in single buffer). Is it normal ? Thanks
  17. J

    Gmenu2x V0.8 Released

    @fusion power Do you have this pb with Enexfi too ? Because I use linux function too, and nobody report me this type of bug :) Thanks in advance.
  18. J

    Gp2x Crap Games Competition

    After 2 years of hard work in a garage you can now download this thing here: http://jycet.perso.cegetel.net/programmes/glouton.gpe
  19. J

    Gp2x Crap Games Competition

    My contribution is now ready, but I dont know if I respect all rules It's a remake of an very old Amstrad CPC snake game And now in 2007 I can do that Of course no sound, no music, no save, no story, no options ... no end :lol: @nickspoon: Are you agree with my crappy contribution ? If...
  20. J

    Pd Roms Coding Competition #3.666

    I prefer having all in one file. For little game it's pitty to have many sound files and bmp file when you can have all in one and now for gp2x compressed with gpecomp of rlyeh! A small game just need 2 files, the game and the save. Yes a little read me, but it can be include in the game in the...
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