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  1. J

    Search Level Designer For A Very Small Game

    Hi all I search someone who enjoye to create some (many many many ... :D ) levels for a very small game ! It's an evoluted version of my crappy participation ( GLOUTON ) available here: http://nickspoon.phpnet.us/gp2xcgc/#glouton What can you win ? Hummm ... sorry ... nothing ... or only your...
  2. J

    Gp2x Crap Games Competition Results!

    No it's just because I'm a looser :lol:
  3. J

    [dev Tool] Ratpak 1.0

    It doesnt matter I've tested it on my laptop with ubuntu :-) To play mod from mem, I've posted a solution in the thread and it work very nice with mikmod library (I dont like SDL_mixer) ... play a mod from memory have the advantage of no sd access and no frame killing (this is my personnal test...
  4. J

    [dev Tool] Ratpak 1.0

    synkro, you read in my brain ! this after noon i've search exactly this type of "lib" for gp2x :) you save me lot of search and time :) thank you ! EDIT: I suppose ratpak binary is only for linux OS ?
  5. J

    Gp2x Crap Games Competition Results!

    QUOTE A special bonus mention goes to Glouton for absolutely failing to be crap. LOL :lol: ;)
  6. J

    Tv-out Enable Detection

    Thanks woogal now screen detection work :) Here correct code: CODE #include <fcntl.h> #include <sys/mman.h> unsigned long gp2x_dev; unsigned short *gp2x_memregs; ... if(!gp2x_dev) gp2x_dev = open("/dev/mem", O_RDWR); gp2x_memregs=(unsigned short *)mmap(0, 0x10000...
  7. J

    Tv-out Enable Detection

    Hi all, I've read from this board that to have a good tv-out scaling we need to change the screen surface resolution with SDL. Now I search how to detect if the tv out is activate or not to initalize a correct size surface CODE unsigned short *gp2x_memregs...
  8. J

    Play Module From Memory With Mikmod

    Sorry, pb solved ... I really need to sleep :) solution CODE rw = SDL_RWFromMem(music1,sizeof(music1)/sizeof(unsigned char)); module = MikMod_LoadSongRW ( rw , 4); :)
  9. J

    Play Module From Memory With Mikmod

    I found an example to play a module from memory but I dont know how use it :huh: CODE typedef struct { MREADER mr; int offset; int eof; SDL_RWops *rw; } LMM_MREADER; BOOL LMM_Seek(struct MREADER *mr,long to,int dir) { int at; LMM_MREADER* lmmmr=(LMM_MREADER*)mr...
  10. J

    Play Module From Memory With Mikmod

    Thank for this easy tips to test, unfortunately it's always slow with the module in /tmp/ :( I've tested some differents mixing configuration: md_mixfreq = 22100; = increase the speed md_mode = 0; //8bits & mono -> doesn't work :( md_mode = DMODE_16BITS | DMODE_SOFT_MUSIC; // mono -> work but...
  11. J

    Play Module From Memory With Mikmod

    Hi all, I've "played" a little with mikmod library to play a module from the SD ... and now with the solution of Notaz it work !! :D ( http://www.gp32x.de/board/index.php?showtopic=34715 ) But now I suspect mikmod kill my frame skip due to many SD access, to check that i've search a long time...
  12. J

    Frontend For All Emus?

    All you want are possible to code and it's not very difficult (I already scan 2 differents folder with rage2x) but I dont have personnaly the time for that :) I never used Gmenu2x but is it not already possible to do want you want ?
  13. J

    Frontend For All Emus?

    Well done it's a good bounty only for a little universal frontend ! :)
  14. J

    Play Module With Mikmod.h

    My video card of my personnal computer is died, I cant test your solution atm :( I'll test asap when my pc will be repared
  15. J

    Cps2emu Test Version 8

    I'll add shadow level option to have more freedom with your external background :)
  16. J

    Gp2x Crap Games Competition

    Did you have loose my contribution nickspoon ?
  17. J

    Cps2emu Test Version 8

    @imhotep I'm not sure your problem come from capex because before to launch CPS2EMU or leave CAPEX I reinitialize SDL with SDL_Quit(); I've seen a random black screen when you put SDL_Quit(); AFTER CPS2EMU launching. If it's possible try to put your emulator in single buffer instead of double...
  18. J

    Cps2emu Test Version 7.1

    Coming soon in file archive: v0.4: -chg backgroung and reorganize display -add external background support (if you dont like it, put a capex.bmp file) -fix hide/show title option in *cf file. -add --extinput, --no-extinput option support -add --xorrom, --no-xorrom option support -add --tweak...
  19. J

    Cps2emu Test Version 7.1

    Good ell added slaanesh's hiscore in test8 and ram tweak too :) ! It's time for me to work a little to add these arguments: --xorrom, --no-xorrom: enable/disable using xor rom. (default: enable) --tweak, --no-tweak: enable/disable ram timing tweak. (default: disable) --cpuspeed [clock]: GP2X cpu...
  20. J

    Cps2emu Test Version 6 And Capex Beta 2 Released

    @slaanesh sure me I can wait it work for me :D but is your command line will be added in ell version or yours only ? or do you work ell ? i dont have any contact with him so i dont know if new command line appear (from his version) or not. I discover every news at same time everybody. :)...
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