Be sure you have updated gngeo2x 0.7 and not an older version otherwise some folder with necessary files are missing.
I suggess you to create gngeo_beta folder
Extract the full version 0.7
Update gngeo with last beta.
If you want to use rage2x, extract in the same folder (gngeo_beta) the last...
very very good speed :)
I've played to Androdunos @150MHz sound 22050Hz always @60fps !
But no music (beta powered :) )
Here my beta contribution:
http://jycet.perso.cegetel.net/temp/rage2x_beta.gpe
new options supported exept for X & Y tv offset (I dont know the value and the cmd line)
know...
I've reduced sample mixer sample rate to 22100Hz and force all mixer parameter which gave me the best result
CODE
drv_oss.CommandLine("buffer=11,count=2");
MikMod_RegisterDriver(&drv_oss);
MikMod_RegisterLoader(&load_mod);
md_mixfreq = 22100;
md_mode = DMODE_16BITS | DMODE_STEREO |...
Well, if you accept I'll suggess you to dont load all drivers, only one is usefull for GP2X it's oss driver.
In the same way dont load all loaders if you dont use it :D
here a sample code based on yours:
CODE
// configure OSS driver
drv_oss.CommandLine("buffer=11,count=2");
//register OSS...
Your sample is write at the end of buffer, I dont know how is configured the oss driver by default, but the buffer is too big if you use MikMod_Update(); on each frame, more bigger is the buffer and most cpu time you need and more count you have = more delay you have.
For a simple amiga mod...
Yes this is only for GP2X so i suggess you to add #ifdef ....
And in TV-OUT mode the VSYNC doesn't work so you'll need to code a manual frame limiter. To suppress all flickering , work in a virtual surface screen and when your virtual surface screen is ready copy it in the real surface screen...
Forgot SDL_mixer and use exclusively mikmod !
mikmod lib rox ! :-)
you just need to change the default oss driver parameter.
i've made some test. A game on gp32 in 8bits video mode @67MHz is faster on gp2x in 16bits video @60MHz with mikmod but with sdl_mixer ........ it's incredible slowwwww...
I've change some think here and here and add external capex skin option
You can test your skin with this version with external capex skin enable
Capex skin test version
This is the actual internal skin:
@TelcoLou
Is it your fingers blood after some street figther playing ? ;)
@pedator
Nice...
Hi,
I need a new skin for Capex to put it under GPL license and give source code with all gfx.
There's no bpp limit . You can change the background, the title and the selector for this new skin.
For the background you dont need to put some shadow under all windows because capex create the...
Sorry for the bump and sorry for the bad delay, for capex I found the bug and I'll correct it asap.
The explanation is : some game are in zipname.cps2 and not in rominfo.cps2 (the quick fixe is delete these name from zipname.cps2 ... but it's not a clean solution for me ;) )
The result is capex...
Hi,
This thread is most for all Open2X contributors/developpers
I've looked your compatibility list here:
http://wiki.open2x.org/open2x/wiki/index.p...atabilityIssues
Some program doesnt work and other work on the both firmware.
In my opinion Open2X is a very good alternative to the gph...
Oupss !
I've never knew this success :ph34r:
This my first video of glouton on TV :D
http://jycet.perso.cegetel.net/videos/glouton.html
Need to buy long audio wire to have better sound :angry:
My personnal recommandation is use a static array with your pixel moving.
When your sprite go up, increase the position in this array and when your sprite go down decrease the array position.
With an array you are always sure to return to the original position.
;)
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