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  1. S

    Nights 2 Finally Revealed...

    Ah you're right. Naka was the producer. But the producer this time is Takashi Iizuka, who Wikipedia has as a "designer" for the original NiGHTS. Wikipedia also says he came up with the idea for Sonic Adventure and lead produced Sonic Adventure 2 and Sonic Heroes. Seems the only sketchy game...
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    Protozoa - New Game Being Released Today

    Nibbles clone. I'll be trying this. :)
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    Psx4gp2x Dynarec Status Update

    I agree with telco. The comment just isn't correct. The PSP's PSX emulator is almost perfect and runs at like 266mhz. It's fine to be supportive of Zod and Una-i for their excellent work, but that kind of comment is just going to confuse newbies into thinking it IS as good as the PSP PSX emu.
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    Wanna Be Wizard Is Now Available

    Try contacting Lethe. The translated version or a patch were never released (though the translation was 100% completed). This game was one of the most frustrating Gamepark blunders ever.
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    Virus On Gp2x.com

    Avast is excellent. Use it on all my computers. B)
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    Gpsp 0.9-2xa

    I actually agree. GP2Xengine does this, and it feels very nice. :) And I was always puzzled why Nintendo didn't make this an option when playing GBA on DS...
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    Picodrive 1.32

    That would be great. :) No, it works that way for everybody--limiter or not. Mine's off and it does the same thing. ;)
  8. S

    Spot

    I do recall it ran at 66mhz. For a short time when I was a GP32 newb I actually thought the GP32 HAD a 66mhz processor because that's what it "natively" ran at in the firmware. Luckily, I haven't been a newb in a long time.
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    Nights 2 Finally Revealed...

    I do believe the original producer is at the helm of this game. I'm not worried. At the same time, I wouldn't be surprised if reviews aren't great. The gameplay could be seen as very simplistic if you take it for face value (which most stupid reviewers almost certainly will). It's when you...
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    Picodrive 1.32

  11. S

    Picodrive 1.32

    Oh God........ This software scaling is oustanding!!! :D :D :D EDIT: Though it is outrageously wonderful, I thought you might like to know that the voice in the intro of Lunar 2 are no longer in correct sync (and used to be). Specifically, it's very severe on the part where Hiro falls and...
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    Psx4gp2x Dynarec Status Update

    Sweet, I don't have to test anymore. :P
  13. S

    Psx4gp2x Dynarec Status Update

    I edited my post above, if you didn't see, Zod. pausing at the "Square Electronic Arts" text always happened.. just didn't see it before. Still true about it freezing once it gets to 3D though. ;)
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    Psx4gp2x Dynarec Status Update

    Uh oh, Zod... it's still not fixed. :ph34r: :ph34r: EDIT: I will clarify: Threads of Fate still doesn't get past the start menu thing just like before. But now it seems to pause a couple times at the "Square Electronic Arts" text when you just load it. I don't think that happened before...
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    Psx4gp2x Dynarec Status Update

    Yes. I just tried it again in the first new beta, and it still works (just in case). Something weird going on, eh? US version, by the way.
  16. S

    Psx4gp2x Dynarec Status Update

    Nope. Threads of Fate still locks up after the menu/logo screen. Actually, it locks up the entire GP2X, if that helps (and, of course, there weren't these issues in the first new beta).
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    The Xgp?

    The GPKiDS is supposedly still under development and will be released under a different company. No word on the other consoles, but it doesn't look good.
  18. S

    Psx4gp2x Dynarec Status Update

    Threads of Fate doesn't get past the opening menu now.
  19. S

    Psx4gp2x Dynarec Status Update

    I'm a little frightened to look forward to a GP3X. I mean, they can't even get that BoB out! :angry:
  20. S

    Nights 2 Finally Revealed...

    Well, the original Saturn sequel that got cancelled, Air NiGHTS, was supposed to use a motion sensing attachment for control (I suppose that's why the cord could be removed from the 3D controller..). I think it could work really well if they get the movement sensitivity right... Doing loops and...
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