as i've mentioned, i don't have a pandora so i can't test as much as i like. i'm coding blindly here :}
BUT
i'll have a new version for MFK to test tonight, i hope he can make some videos with different games/demos :)
yes, it's a MK2 board (but no, i don't have a Pandora (devkit))
it wasn't overclocked
sound is emulated but output was disabled (alsa/oss)
the shown puae and it's source is not public yet, i'm still working on it
PUAE Startup
PUAE Running AGA Demo
the demo is Dirt by Mystic
this is just a one day work just to have a proof of concept (and peace of mind), it's not optimized.
i can confirm that i'm working on amiga (p-uae (e-uae fork for pandora) includes all features/fixes of winuae 1.5.3) and c64 (vice) emulations for pandora.
for e-uae users;
my latest (public) e-uae included all features/fixes of winuae 1.5.1
http://rapidshare.com/files/137135205/uaecvs2.tgz
no new versions :(
i now have the sources (i got my hdd) but i don't have a gp2x here so i can't test the compiled stuff..
it seems i'll get a pandora before i can get my gp2x..
yep, it's easy to port the vice. no gp2x specific flags are required (other than the usual optimization flags)
i've started to code a new gui for pandora port, as i want it to be eye candy, not a simple "pop up menu" :}
(USB) Amiga Floppy
BUT there is no need for that.. we have adfread (adfread @ winuae.net) :)
QUOTE
This utility will allow you to create ADF floppy disk images from regular Amiga disks using standard PC hardware.
Requirements
- Windows 2000/XP/2003
- BIOS support for 2 floppy drives
- 2...
Alternative Party 2008 Invitation by Byterapers
QUOTE
Download zip contains both windows and linux versions, both running on OpenGL ES 2.0 emulation layer. Demo is developed on Texas Instruments OMAP3530 platform, which you will find in your handhelds in near future..
i guess you don't have my x11_***.vkm files?
keymapping files are;
vice20/data/c64/x11_pos.vkm and vice20/data/c64/x11_sym.vkm
a clip from MY x11_sym.vkm (you can find these files in this archive)
first byte = keyboard raw keycode/scancode
second/third bytes = row/col
fourth byte = shift flag...
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