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  1. john4p

    Release UAE4All 2.0

    That won't make a noticeable difference either. UAE4All currently always runs at about A500-speed which is enough for 2D AGA games but 3D games are just as slow as on a standard A500.
  2. john4p

    Release TinyLauncher Run Amiga WHDLoad Games

    Just use the preconfigured HDF from ED - it's 1000 MB and works fine (zipped it's only 12 MB). With the WHDLoad-archive as HD dir and the HDF you can even setup everything on Pandora in uae4all.
  3. john4p

    Release TinyLauncher Run Amiga WHDLoad Games

    This worked - Slam Tilt starts now (still has the score counter bug). Thanks! Hd-dirs are more comfortable to use, but TinyLauncher only works with hdfs. And it boots a lot faster than Workbench so it's definitely worth it.
  4. john4p

    Release TinyLauncher Run Amiga WHDLoad Games

    Okay, and how do I put this into Devs:Kickstarts? Because the HDF automatically boots TinyLauncher. Do I have to use a Workbench HDF as DH0: and the Tinylauncher/Games HDF as DH1: to be able to do this?
  5. john4p

    Release TinyLauncher Run Amiga WHDLoad Games

    Got TinyLauncher working - it's pretty awesome. Btw., you don't have to reset the emulator if you want to change to another game: you can also press [R]+Q to exit the current game and return to TinyLauncher (though resetting the emu isn't much slower). I had the same issue and can confirm that...
  6. john4p

    Release TinyLauncher Run Amiga WHDLoad Games

    Thanks for this guide. Always starting up (Classic)Workbench takes quite a while. Your 1GB hdf is definitely sufficient for most stuff. I've recently bought a WHDLoad-key. Where do I put it here? Just place it in "WHDLoad/s/"? edit: Nevermind, missed the "OPTIONAL: If you registered WHDLoad...
  7. john4p

    Release UAE4All 2.0

    Turns out I still had some stuff commented out in other source-files I had on my Pandora (in order to debug the restoring issue a few months back). So my build was incomplete indeed. With your PND the savestate from earlier today loads fine and the music works. Thus I've uploaded your PND...
  8. john4p

    Release UAE4All 2.0

    Okay, now I've found a problem myself: after rebooting the Pandora and loading my Hybris-savestate again in uae4all there is no music anymore. Just sound fx. The game plays fine, but the music is missing. Maybe you forgot to send me your audio.cpp, Tom?
  9. john4p

    Release UAE4All 2.0

    You could backup the contents of your SD card, format it and then only put the new uae4all-stuff (with no .conf-files) on it. That should fix any issues.
  10. john4p

    Release UAE4All 2.0

    Great - I was hoping someone would pick the emu up and further improve it since I've lost the motivation to continue working on it (and I also don't have much time). Looking forward to your improvements! Btw., lubomyr from the Ukraine ported our UAE4All 2.0 to Android. I think he isn't going...
  11. john4p

    Release UAE4All 2.0

    Just tested with Hybris myself. Nope - saving&restoring works perfectly. You even fixed the issue where there was sound delay after restoring a state (so you had to enter and leave the menu to get rid of the delay). Very nice! Maybe you've got an old uae4all1-config for Hybris in the...
  12. john4p

    Release UAE4All 2.0

    New version is up now: Not tested yet. Removed uae4all1 FAME/C-version from the package because it shouldn't be needed anymore (Cyclone and UAE core version are still selectable). He also fixed a tiny bug in the GUI (stylus offset setting).
  13. john4p

    Release UAE4All 2.0

    Very good news. Yesterday I've received these PMs: Awesome - thanks a bunch, Tom! :) I'll build and release the new build in the evening when I get home.
  14. john4p

    Release UAE4All 2.0

    I'm certain we won't see fullspeed 68040 (@40MHz) -emulation on Pandora I - that's just a bit too much for the little device.
  15. john4p

    Release UAE4All 2.0

    Yeah, almost every 2D AGA game seems to run fine at this speed. Glad I don't care about those pixelated FPSs like Alien Breed 3D or Gloom... Dunno how to add a "14 MHz-mode" (there isn't just some MHz value to be set in the code...).
  16. john4p

    Release UAE4All 2.0

    Really? How did you measure that? Banshee, Slam Tilt, Pinball Fantasies AGA and Watchtower run fullspeed (didn't test other games).
  17. john4p

    Release UAE4All 2.0

    Can I just post the zip-archive here in the thread or would that be in any way illegal? I guess it's no problem - just want to make sure.
  18. john4p

    Release UAE4All 2.0

    Yes, that isn't motivating at all. Would it be possible to use a different license for your 68020 implementation? Thanks for confirming the emulation/calculation issues. I hope the AnUAE4All situation can be solved so that your motivation to fix them will return. I've recently bought the...
  19. john4p

    Release UAE4All 2.0

    In his sources the routines for saving and restoring savestates are empty - I guess savestates aren't important for him.
  20. john4p

    Release UAE4All 2.0

    Glad you found this place and thanks a lot for your hard work that made it possible for us to enjoy AGA games on Pandora! Since our device is pretty powerful Amiga 500 games run fullspeed with FAME/C core (many 1200 games do, too). Thanks for the info about OnEscapee - we have a controls...
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