Well I just popped the bottom off... and the right shoulder button isn't even soldered/glued completely to the PCB... I just touch it and it bends freely. I'm thinking I have a few more things to check on my hands :/
Thanks for the links... definitely going to read up there now. I probably...
I just picked up a used Pandora off of Ebay with a known "not able to charge" issue. It turns out it is a CC device, and the case is held together with duct tape. My guess is that somebody took it apart to do a repair and over tightened one of the screws. Not confirmed, but the screw isn't...
Each Pyra will be unique like a snowflake. No two alike.
I vote for unique serial numbers that you have to look up online to see what the state of your hardware is at any given time.
It might be worth loading a configuration file on the pc to turn all settings off and copy to the Pandora. I have had to do this for a few ports that didn't want to load with default configs.
I cannot remember back to 1.0 if there were any meaningful configuration settings though.
I thought this would be easier... Man if you don't setup right early on you are just toast no matter how well you play later in the game!
I haven't found a solid recovery mechanic like I could pull off in the original game.
Most games on PS2 are 3d... I am sure there examples of things that may run acceptably... But I am not expecting God of War 2, Final Fantasy XII or Grand Theft Auto games to run at an acceptable level.
Figures... One piece of code was trying to use a Hard FPU. Now onto figuring out the UI issues. Figures I assumed it was GL... I was wrong.
My only GL issue at the moment is that moving the cursor produces a giant white box that moves with the cursor. I will see what features/settings are...
No... I am pretty sure it is in a Lua block of code that sets up the display... But I think I need to recompile with dwarf2 first... See if I can debug it at all. Let me see if I can get that updated while I wait for some things at work to finish and get a debug build today...
If you want to add in support for posting scores on the windows version... I'm pretty sure I can help you get that worked out. Right now I just set it up to take scores from the Pandora... but we ought to be able to get the code worked out to post scores for windows as well if you have any...
I get a splash screen and then crash to prompt... I am guessing it is either Lua imploding or possibly a glshim issue. I was trying to run in gdb but got dwarf 2/4 issues... Might try to do a latest gdb build tonight to try and triage it.
I have tried a few variants with no luck... Possible the games I tried to port ha E weird requirements or are hitting stubbed code :/
Will... Keep... Trying
might be too much other noise... you tried running through terminal...
sudo iwconfig wlan0 power off
?
It might give you an extra boost. I know I need to do this at work to get a more stable connection.
I know this hasn't been a terribly popular Tetris clone port... but I figured I'd still tweak it a bit to improve it a little just in case anybody enjoyed it.
I doubt there is interest... but if anybody would like C4A support let me know, I can certainly add it easy enough.
Well I mapped some keys up... see top post. I also documented this in the README.txt.
I will see when I get some free time to add in the other features. It will probably be a slow role as I like to do one feature at a time since it makes things a bit easier to test.
The score is uploaded...
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