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  1. Dene Carter

    Release Spellrazor

    Well, it's working. :)
  2. Dene Carter

    Release Spellrazor

    Do you guys know that this is the healthiest, nicest internet community I've found? Seriously. It's creepy. Stop being so nice. :)
  3. Dene Carter

    Release Spellrazor

    Ha. Foooool of a Dene! That's because GameJolt and and itch have slightly different packaging requirements. I did GameJolt first and forgot to clean it up. Apparently it's amateur-night in Dene Land.
  4. Dene Carter

    Release Spellrazor

    Thanks to ptitSeb, there's now a new build for everyone else in the world with faster shader-use and one bug less. :-)
  5. Dene Carter

    Release Spellrazor

    Out of interest - anyone 'finished' the game, yet? You'll know if you have. :-)
  6. Dene Carter

    Release Spellrazor

    I count multiple pages of global variables as pretty horrible, but thank you for your kindness. :-)
  7. Dene Carter

    Release Spellrazor

    CC BY-NC sounds doable - at least for versions that 'exist'. I'd hate to see 'Spellraisin' out there being sold by some huckster. Where there's no official support (e.g. my Unix versions) it seems trickier; someone will have helped make something that didn't exist, exist (much the same way I'm...
  8. Dene Carter

    Release Spellrazor

    Sooooo... this is an interesting one. I have a friend who got his build working on some variant of Linux by my providing him with the .love file. The .love file is embedded in the Mac version (just look in the app contents) so you can use that with the official Linux Love2D app by dragging the...
  9. Dene Carter

    Release Spellrazor

    Thanks so much. I *love* good, creepy horror... and early arcade games (especially anything with the Williams sound chip). Pushing the two together was just too good an opportunity to pass up.
  10. Dene Carter

    Release Spellrazor

    Just so you know, that post above is your porting friend solving a crash bug I've had for over a year. It's... humbling. +o(
  11. Dene Carter

    Release Spellrazor

    Do you mind sharing details on the 'implosion' bug (pm if needed)? It might be linked to something I've had issues with for some time.
  12. Dene Carter

    Release Spellrazor

    It was designed to be a weird mix of Defender, Halls of The Things and Paradroid. Oh... and the Ultima conversation parser. :) I think I managed to meld them all into a meaningful whole, but I'm biased.
  13. Dene Carter

    Release Spellrazor

    Holy crap you're good. :confused: [Edit for helpfulness] Chromatic Aberration (get hit), XRay and Zoom (level transition) can safely be treated as mutually exclusive, and none of these states persist between level changes. X-Ray should persist through a get hit (obviously) but purely for...
  14. Dene Carter

    Release Spellrazor

    Sooooo... one thing that could be done is to separate out X-ray, Chromatic Aberration and Normal render modes into 3 different shaders? That would massively decrease the per-pixel computation at the expense of having another modal state in the game. Bottom line: I think we can sort this out.
  15. Dene Carter

    Not sleeping...

    Not sleeping...
  16. Dene Carter

    Release Spellrazor

    Hey guys. Just wanted to say 'hi' and thanks for porting/playing Spellrazor.
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