Ha. Foooool of a Dene! That's because GameJolt and and itch have slightly different packaging requirements. I did GameJolt first and forgot to clean it up. Apparently it's amateur-night in Dene Land.
CC BY-NC sounds doable - at least for versions that 'exist'. I'd hate to see 'Spellraisin' out there being sold by some huckster. Where there's no official support (e.g. my Unix versions) it seems trickier; someone will have helped make something that didn't exist, exist (much the same way I'm...
Sooooo... this is an interesting one. I have a friend who got his build working on some variant of Linux by my providing him with the .love file. The .love file is embedded in the Mac version (just look in the app contents) so you can use that with the official Linux Love2D app by dragging the...
Thanks so much. I *love* good, creepy horror... and early arcade games (especially anything with the Williams sound chip). Pushing the two together was just too good an opportunity to pass up.
It was designed to be a weird mix of Defender, Halls of The Things and Paradroid. Oh... and the Ultima conversation parser. :) I think I managed to meld them all into a meaningful whole, but I'm biased.
Holy crap you're good. :confused:
[Edit for helpfulness] Chromatic Aberration (get hit), XRay and Zoom (level transition) can safely be treated as mutually exclusive, and none of these states persist between level changes. X-Ray should persist through a get hit (obviously) but purely for...
Sooooo... one thing that could be done is to separate out X-ray, Chromatic Aberration and Normal render modes into 3 different shaders? That would massively decrease the per-pixel computation at the expense of having another modal state in the game.
Bottom line: I think we can sort this out.
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