I'd like controls to be fully definable, you should be able to save a default configuration and also be able to save seperate configs for each game which are loaded automatically when you load the game.
I'm pretty sure the reason for this is the level of collision detection uae4all emulates. It needs sprites vs. playfield detection, I think uae4all only does sprites only. Menace is also unplayable because of this. It's not something you the user can change. Hopefully Critical will look into...
As far as I know all the Amigaforever kickstarts are encrypted and so wouldn't work. I expect critical's method would work for anyone who only had a non encrypted 256k kickstart.
FreeSCI is an interpreter for the later Sierra games, but I don't believe it supports KQ6 or Longbow yet. I don't think there's an interpreter for Dynamix games at all. Of course they might work on uae4all providing you can stand the disk swapping :)
Having a seperate entry for each version will turn it into a right mess again, people should test their rip using epsxe or some other psx emu with high compatibility.
I've tidied up the mess that it was, but yes it needs the people to update their entries. But starting a forum thread or advising the list be scrapped is hardly going to help with that now is it.
My pleasure. As soon as I've got my gp2x working again I'll be testing loads :) Thank you for releasing this emulator, I hope you will do great things with it.
Having an option to save a global config and an option to save a specific config a game (like drmd) would be the best in my opinion.
And Watto, Archer's only seems to crash if the intro is left to play for too long. Start the game quickly enough and it plays fine.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.