There are 3 png files in the install folder, header.png, bar.png and tile.png. Just modified these files using gimp or your favourite graphics tool...thats it.
Edit..remember to share your creations :)
Things done so far
Menu re-organised
4 slots on main screen for loading disks
Options moved to separate menu to make room for the slots mentioned above.
Overclock speeds now match the overclock speeds actually available.
Fixed disk menu bug
Issue caused by menu using different...
:) Yes it was a bit of a thread killer. I could see that everyone's expectations were far exceeding what I actually wanted to do with the port, so I thought I'd better clear things up before it got out of hand. At least everyone knows where they stand.
Again I did not get any time over the...
I would leave it for the time being as I did not package up the source code for that release since it was not a *proper* release...even though some people have forgotten about this...which is why I should refrain from releasing stuff until I'm happy with it.
Unfortunately I did not get any time...
The menu code is not mine, its from the original GP2X port. So I have no idea why there is an input handler in every menu...its a pain in the ass though :)
Cool!
Changing the way the mouse works will be easy, in fact the way you want it to work is the way it originally worked. I changed it as I wanted something that was usable for all games, the problem with the old method is that the position of the stylus on the screen quickly becomes out of...
I would guess at the memory speed being the cause but may be I screwed up the build and missed a compiler options, or maybe I'm not implementing the MMU hack correctly. I'll check a few things and see. Could you name a game which runs obviously faster on the Wiz than the Caanoo, it would help...
Has anyone had any major problems with the port so far? What extra features are required? My list so far is as follows.
Save States
Custom key mapping
Improved touchscreen functionality
Fix disk loading bug when screen exits straight away
Anything else?
Thanks
Reesy
No donations for me thanks..its only a port. If you want to donate send cash to Chui who created the emulator in the first place
http://chui.dcemu.co.uk/uae4all.html
Later
Reesy
http://reesy.gp32x.de/caanoo/uae4all.zip
http://reesy.gp32x.de/caanoo/uae4all-caanoo-0.8.0-src.zip
There you go, it should keep you going for abit. Let me know if you are having probems. Some basic notes are below.
Usage
extract uae4all.zip
Copy everything to the apps folder on your Caanoo...
I'm making progress but the touch screen mouse emulation is still playing hard to get. Uae4all appears to have 2 modes for mouse emulation, "dont care" mode and "follow sprite" mode.
In "Dont care" mode, Uae4all just monitors which why you move the mouse and then moves the emulated amiga...
The source code is available, so I'll get this port done. I've got something running already but the inputs ( mouse,keyboard, joystick etc) currently need some work.
If the mmuhack fails to load then it might affect the performance, have you done all of the usual stuff ie re-format you SD and re-install all of the files etc?
Yes sorry I should have made that more clear. On your ubuntu machine you have to append the following to your /etc/network/interfaces file. Once the changes to the file have been saved, Ubuntu will pick up the change straight away. So the next time you plug your usb cable in it should all...
Mine works now, I had to add auto usb0. Note, it still appears as "unmanaged" on the network manager gui in Ubuntu but if you ping 10.0.0.2 you'll see everything is working as expected.
mapping hotplug
script grep
map usb0
iface usb0 inet static
address 10.0.0.1
netmask 255.255.255.0
auto usb0
Thanks for the video, Mario Kart looks amazing. I didn't think I'd ever see it run so well...especially on the Caanoo as its sooo slow. I'm really impressed, I can't wait got the final release.
Hey the dot was soooo cool, how can you not love it :)
Damm 2 weeks is ages, I may release my hack of the PocketSnes port to help ease the pain why we wait.
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