hmm thanks for the replies. I eventually found the site I was thinking of.
My game might get a little complex after a while so I will use the STL stack implimentation for game states.
To me the stack feels like a cleaner way to implament it anyway.
for future ref, the tutorial I was talking...
Hi All,
A while ago when I first started learning SDL and C++ I was reading a really great tutorial on handling gamestates using STL and function pointers to each game state. Unfortunately I can't rellocate the same tutorial. I was wondering if anyone has any links to good tutorials that deal...
I have a version of my favorite arcade game, Cabal, and I wanted to play it on the 2X last night so I DL'd mame2x but when I start it it says "no compatible games"... I checked the romsrc file and of course cabal isn't in there... how do I manually add it to the romsrc file so I can test it? or...
The only complaints I have are the following:
No Source.
Joystick is garbage.. and I shouldn't have to buy a 3rd party cap to fix it.
Battery life.
All of the above can be fixed one way or another. But I am most disgruntled about the source and joystick. Other than that I am a happy camper.
Hmmm all this topic did was stir the pot. It probably would have been best unsaid.
As for the beta testing, I am all for it. The more testing the better firmware.
On a side note... read my sig... still doesn't seem to be any progress on that situation either.
I am still running FW 1.0.1 that...
I found statically linking a mass of libraries a nightmare. I finally got one single LDFLAGS line in a makefile that worked... now I am afraid to change it :P
I might be wrong, but wouldn't you need to add
"-lSDL_mixer -lvorbisfile -lvorbis -logg"
to the compile flags to get sound support...
Not only that... but does it mean we can finally use GL wrapped in SDL on the 2X?...
If the answer is yes, then the games list for 2X just grew 10-fold !
hey payern, I finally got your HW_ACCEL_SDL libs into GP2niX. The beta-test of GP2niX should be out soon... that is if I can get the linux-live scripts to boot correctly ;)
I am really interested in getting an entry into this, although I do feel I have a bit on my plate. I have told some devs that I wanted to have GP2niX Beta1 release soon, so if I moved to working on a compo entry GP2niX would almost definately suffer some beta release-date setbacks.
Hmmmm...
It would probably be best to have this kind of information in the Wiki and not in a single thread... you'll find it much easier to maintain information there.
http://wiki.gp2x.org
;)
Most impressive. You say you have a good grounding in math... where can a person who knows little abou math learn more so he too can develop 3D apps and better understand game mathamatics?
I never paid attention in maths... I really wish I did now though ;)
Good Luck with the App. Hope it all...
I have already read those pages on the wiki. None of them give any idea of why it occurs or how to fix it.
The only reference is the 2 lines in the discussion as follows:
.....
Can someone tell my why this happens. Afterall it seems to work for Guyfawkes, because he provided a pre-built...
Hi All,
I recently compiled a toolchain and set of libs for use in GP2niX, thanks to ooPo and payern.
To test the toolchain and libs I downloaded Guyfawkes SDL-Test program and compiled it using my toolchain. Upon testing the compiled binary I found some wierd results.
During the "Test Input"...
Hi all,
Has anyone got any info on crosscompiling SDL_gfx for the 2X. I know theoddbots libs have SDL_gfx included, but I can't find any info on what args to compile it with. Any help would be greatly appreciated. It is the last lib to compile into my toolchain before I test and eventually...
True... or perhaps they are just scared.
I do hope their attention hasn't turned away from developing and onto Legal Compliance. But i feat it may be so.
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