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  1. L

    Release Forget Me Not - new shooter/maze game from Nyarla Labs

    ZXDunny: Y U NO RELEASE NEW PND :(
  2. L

    Rockbox: Add shoulder button support or not?

    I would specifically not want that. As you say, it'd bump into next/prev track in my pocket.
  3. L

    Release Forget Me Not - new shooter/maze game from Nyarla Labs

    I'm probably a simpleton, but I don't quite get how to "grind" in the Pandora version.
  4. L

    Another shoulder button fix

    My Pandora had two wonky shoulder buttons, now it has zero. When the Pandora arrived, the right shoulder button was mushy. It was pressed all the way in; I could pull it out by hand a little, then press it in. If I pressed really hard it'd register. This was because the little foam pad...
  5. L

    Release Pcsx-Rearmed

    Yes, the audio for cutscenes and long conversations with NPCs on Spyro 2 and 3 is glitchy. (Don't remember if it's glitchy in Spyro 1 too, but it wouldn't surprise me.) Best to just skip it--personally this doesn't impact my enjoyment of the game, I always skip the audio and cutscenes anyway...
  6. L

    Release Pcsx-Rearmed

    Notaz should write a Notaz emulator, and then we could all run our own copies fixing up our own favorite emulators. And with git they'd even be able to share repos!
  7. L

    Release Pcsx-Rearmed

    I'm happy to play through the game to that point with PCSX-Reloaded if it'll help. Once I'm done, what files would you like?
  8. L

    Release Pcsx-Rearmed

    Oh, the updrafts work, you just can't see 'em. And nope, I tried Spyro The Dragon in r7 and they were still invisible. Rollcage still crashes, too. But Tarzan works now!
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    Release Pcsx-Rearmed

    Here's a savestate for Spyro The Dragon (EU): http://www.midwinter.com/~larry/lch.spyro.eu.savestate.zip In the savestate, Spyro is near the end of the "Beast Makers Home" level, pointed towards a corner. If he walks forward, he'll walk into an updraft which will lift him up and glide him to...
  10. L

    Screw Size/Positions?

    I finally sacked up this morning and attempted this repair on my refurb Pandora. It was totally easy, no problem. Once you have the case apart, just take the left and right shoulder buttons out--they're just sleeves sitting on posts, held in place by the case itself when it's shut. Compare...
  11. L

    Release Pcsx-Rearmed

    A minor--minor!--visual glitch with PCSX-Rearmed: In Spyro The Dragon (the first Spyro game), there are these updrafts that carry Spyro aloft and fly him to a new location. AFAICT they're rendered with billboards of little sparkles. In PCXS-Rearmed they aren't visible at all. Sometimes this...
  12. L

    Quick summary of the last week (2011 - 02 - 01)

    Okay, but why invisible? Surely the peasants would fear your reign of terror more if they could see the terrible electricity lashing out at their brothers and sisters, their cries for mercy barely discernible below the violent howling arcs of death.
  13. L

    Release Pcsx-Rearmed

    Sir! I'll have you know that Ape Escape is unplayable with the original digital controller. It was Sony's showpiece for the Dualshock controller, and it makes heavy use of both analog joysticks. I don't know how to reset/recalibrate the nubs, but I rebooted and now it had problems moving in...
  14. L

    Release Pcsx-Rearmed

    Using the above build, the following games worked great: All three Spyro games Wipeout 3 (original and Special Edition) Speed Punks (aka Speed Freaks) Rollcage Stage II Ghost In The Shell The following games had issues: Ape Escape: worked okay, but one direction (up and right) didn't...
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    Release Pcsx-Rearmed

    Keep in mind, cats and kittens, that it only supports the original Dual Analog Controller (SCPH-1150) right now. So most games that want an analog controller--Ape Escape for example--still aren't playable. Happily my beloved Spyro games recognize the controller fine :)
  16. L

    Release Pcsx-Rearmed

    He did say that. But later he said this (on page 36):
  17. L

    Skip OMAP4 and go directly to OMAP5?

    So, do ARM Cortex-A15 and ARM Cortex-M4 have the same exact instruction set? Or would programs have to either target one or the other? (Or both, I guess.) It'd be nice if the Linux scheduler could bounce programs between CPU cores based on how much time they wanted. This hypothetical future...
  18. L

    Release Pcsx-Rearmed

    I am pleased to report that every single one of the above games now runs in the emulator. Though they're mostly pretty choppy--only Frogger 2 is really pleasant to play right now. So I'm happy to hear notaz is going to tackle performance for the next release :)
  19. L

    Release Pcsx-Rearmed

    I'll take your word for it. My point was, if you express your code as a switch statement the compiler will (hopefully) figure out which implementation is fastest. p.s. hooray for r5!
  20. L

    Release Pcsx-Rearmed

    Actually a switch statement would be even better. Compilers are really good at optimizing switch statements; twenty years ago I worked for a compiler company that had three strategies for switch statements (jump table, perfect hash, binary if tree). More readable and faster--a double win!
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