i've uploaded a new version where you can disable the analog pad (x_axis=0 and y_axis=0 in the usbjoy.cfg file).
The sound issue (bad sample rate) is also fixed :
http://zx81.zx81.free.fr/public/caanoo/colem/caanoo-colem-v1.1.1-beta.zip
Hi,
I've tried to handle properly usb PAD in on of my emulator port (coleco). It works fine with my PS2 pad -> USB, and it should work properly with other pads.
You need to modify the file usbjoy.cfg to change the default mapping (the default is for my PS2 pad).
If you want to give it a try ...
ok, so i was unlucky with my saitek cyborg 3d & logitech 3d. Anyway i succeed to patch coleco and enjoy this emu on my TV with a ps2 pad :P ... i will release it soon ..
Ok, i've tried several joystick i have without any success and finally i got my playstation ps2 game pad working using an old ps2->PC/usb adapter :P. I will give it a try !
thanks for the hint, but you may be very carefull if you want to upgrade your fw. I'm not sure if the fw flash process support ext2 (i guess not).
I'm using ext2 to get a chroot env on a usb pen, with all my debug env installed :P
@macleod: thanks :)
@all: the new official version is on my blog
http://zx81.zx81.free.fr/serendipity/index.php?/archives/496-Pandora-Vectrex-Vectrex-Emulator-for-Pandora-v1.1.1.html
i won't create a new thread, since there is almost 50 users for this emu, and they have all read that thread...
it's most likely a uppercase/lowercase rom name / overlay name issue. The prefix name should be exactly the same.
concerning the usb joystick support, i don't know if there is any joystick supported by the caanoo ?
Hi All,
VecX emulates the Vectrex game console on systems such as Linux and Windows.
It has been written by Valavan Manohararajah.
Here is a new version of my caanoo port.
What's new then in this version :
- CPU overclock options (it's now 633Mhz by default)
- Overlays support ...
You can modify the png by your own and set the color you want. I can't do much better since i'm using software render and i have to use a simple algorithm to have acceptable fps. I've tried many different technics today, and that's the best i've found. I will publish the code as always. You may...
Here is a new beta version that is much more accurate for overlays :
http://zx81.zx81.free.fr/public/pandora/vectrex/pandora-vectrex-v1.1.1-pnd.zip
I should release it officially if no major bugs are found,
It's a simple xor between overlay and the vector (grayscale).
It's a bit more complex, since the 'red' borders should be seen without any change (it's not black on your picture). The bright yellow background looks like this one i guess ...
Ok thanks, i see now how it looks like. i've never owned a vectrex, and the only one i've seen. it was on a museum in Paris where they didn't use any overlay. I will fix this as i can.
Anyway i took the overlay form another emu (overlay archives, with many overlays that were drawn manually). As...
here is a first beta with overlay support :
http://zx81.zx81.free.fr/public/pandora/vectrex/pandora-vectrex-v1.1.1-pnd.zip
You may need to remove the appdata/vectrex from the previous version.
the folder 'over' contains overlay. You need two images for the overlay for the two render modes...
You're right, it's more complex. First, the image overlay are generally not in the proper size, it has to been cut & stretched to fit the emulator render bitmap. The second point, is that it not so simple to put overlay pixel when it's black & gray color when it's not. We can use a simple xor...
It will slow down a bit since you need to scan the background image while you copy the vectrex bitmap to the screen, but you're right it should not affect the global performance on the pandora :)
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