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  1. sepulep

    One week with the Pyra

    maybe there is a double layer of something, or some other manufacturing defect??..anyway I guess you are going to figure this one out in any case!
  2. sepulep

    One week with the Pyra

    I don't mind extra weight as long as it fits the same volume, so for me no need to remove the copper :)... bummer about the touchscreen, you sure they will all have the same graininess??
  3. sepulep

    Go Pack

    Go Pack Collection of (Java) GUIs and engines to play Go. Two java based GUIs are included, GoGui: - supports the GTP protocol (Fuego and GnuGo). - to connect an engine select programs -> new program, and enter "gnugo --mode gtp" for GnuGo "fuego" for Fuego or point to your own engine...
  4. sepulep

    It's yummy. But you can't eat it!

    is that measured or the spec? does this hold even if memory is not used? (or does it go up from there if heavy ram accesses are done?)
  5. sepulep

    It's yummy. But you can't eat it!

    I think we shouldn't see this as a zero-sum game!! the potential market for a pocketable UMPC like device is orders of magnitude bigger than the Pyra production run..It may very well be that the appearance of the GPD win enlarges the market as a whole. And since the Pyra and GPD are sufficiently...
  6. sepulep

    And suddenly it works.

    ooh, very nice - size difference with the pandora is actually less than I expected, the screen is pleasingly big (compared to the available space) :)
  7. sepulep

    Next huge milestone reached!

    have you tested the 10pf cap.? if the issue is some resonant behaviour, its not given that 10 would be better than 12..not that i understand any of it:)
  8. sepulep

    Making attachments available for everyone?

    @EvilDragon and while you are at it: can you take a look at the allowed file name extensions: I had trouble posting a .patch file as attachment (had to disguise it as .txt)!!
  9. sepulep

    Release DBGL + DosBox with 3Dfx

    great! I think click_mod=right shift should work fine as default (thats left shoulder, which works for right handed people)
  10. sepulep

    Release DBGL + DosBox with 3Dfx

    maybe there is a better way, but here a version of the right click with ts patch with a corresponding keyword in the conf, in the sdl section you can specify the key name as e.g. click_mod=right shift omitting or leaving blank gives default behaviour (no modifier) There is no support for this...
  11. sepulep

    Release DBGL + DosBox with 3Dfx

    yes, for example: for civ it can show up as an offset after restarting the program (within dosbox), which goes away after pointing outside the draw area (fullscreen btw), but it clearly behaves better than not setting the env (in that case its difficult to maintain any relation between ts and...
  12. sepulep

    Release DBGL + DosBox with 3Dfx

    if i compile and run within the codeblocks cli that is the one that should be used automatically?
  13. sepulep

    Release DBGL + DosBox with 3Dfx

    its not related to the crash..I think SDL_MOUSE_RELATIVE=0 should indeed be enough, except that the patch (that boneheadedly replaces SDL_ShowCursor(SDL_DISABLE) with a hidden cursor and resets it where a SDL_ShowCursor(SDL_ENABLE) was called) in practice behaves slightly different...
  14. sepulep

    Release DBGL + DosBox with 3Dfx

    @ptitSeb have you considered something like the following (very hackish) patches for the touchscreen offset and a modifier for the touchscreen left click to make it right click? The first one works similar as setting env SDL_MOUSE_RELATIVE=0 (the latter needs a bit more alt-enter); also it wont...
  15. sepulep

    Release DBGL + DosBox with 3Dfx

    found a fix/workaround: did an strace and noticed the last thing before the segfault was a read of /etc/timidity.cfg - deleting this file (not sure if i will miss it for other stuff, the timidity pnd now installs cfg in /et/timidity/timidity.cfg) allows dosbox to run!
  16. sepulep

    Release DBGL + DosBox with 3Dfx

    ok, thanks, will wait..I am indeed using the codeblocks command line env (an old one)...
  17. sepulep

    Release DBGL + DosBox with 3Dfx

    maybe i should ask this in the development forum, but is there anything special to do to compile dosbox?? Iam trying to build it with codeblocks(vague plan to look into the touchscreen issues:oops:), builds fine, but the executable bombs out with a segmentation fault during init or very short...
  18. sepulep

    Release DBGL + DosBox with 3Dfx

    i noticed there is a file all.tgz with the profile dir and default template in the /mnt/utmp/dbgl - maybe this should be extracted?? anyway, it would be nice to have a way to right click using the touchscreen with the (left shoulder as) modifier...
  19. sepulep

    Release The Tube

    another update, which fixes an odd issue with the renewal of the dns info in libc (called by python) and some other minor things
  20. sepulep

    Release DBGL + DosBox with 3Dfx

    nice..very fast! is there a way to use the touchscreen as mouse within dosbox (ie to fix the offset)?
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