Yes. I will still do the management stuff for EasyRPG in general in case there are new releases.
I just wanted to make it official now that I step back from coding the Player (except for small fixes). Is Also intended as a motivation for other contributors to join in.
Already 1.5 years. Hope you are all well :)
EasyRPG Player 0.8 "Paralyze" is out @ptitSeb
Release notes for developers:
https://github.com/EasyRPG/Player/releases/tag/0.8
Complete release notes:
https://blog.easyrpg.org/2023/04/easyrpg-player-0-8-paralyze/
Hope you have some time for...
Sorry I wasn't around here since a year because there were no news.
EasyRPG Player 0.7.0 is out. @ptitSeb
I'm linking the release notes for developers as I recommend reading them before updating the Player: https://github.com/EasyRPG/Player/releases/tag/0.7.0
The problem in Zelda LA was...
0.6.2.2 is out
https://blog.easyrpg.org/2020/09/easyrpg-player-0-6-2-2-pincer-attack-patch-2/
https://blog.easyrpg.org/2020/05/easyrpg-player-0-6-2-1-pincer-attack-patch-1/
Mostly regression and crash fixes found since the 0.6.2(.1) release and a few new features.
Btw I would be interested in performance comparisons. Especially for games that were running slow or stuck at 0 FPS before: Just test if they are more playable now. There were some improvements, e.g. on the old 3DS (very slow system) we get now 5-10 FPS more depending on the workload.
And the...
EasyRPG Player 0.6.2 is out :)
https://easyrpg.org/downloads/player/0.6.2/
(Note when compiling: We forgot some files in the test folder, the unit test will fail when using the tarball. Player builds fine.)
Release notes: https://blog.easyrpg.org/2020/04/easyrpg-player-0-6-2-pincer-attack/...
We are aware of performance regressions in 0.6.0 and 0.6.1 but don't really know how they happened.
Currently we try to optimize our code for another picture heavy game (Frozen Triggers). Likely will also help for yours.
That the game gets stuck at 0 FPS (one refresh per second) and never...
And already the next release: 0.6.1
RPG Maker 2000 battle system is now fully implemented :)
Download: https://easyrpg.org/downloads/player/latest/
Annoucement: https://blog.easyrpg.org/2019/07/easyrpg-player-0-6-1-surprise-attack/
This time we released much faster. Player (and liblcf) 0.6 are out.
Download: https://easyrpg.org/downloads/player/0.6.0/
Annoucement: https://blog.easyrpg.org/2019/03/easyrpg-player-0-6-0-preemptive-attack/
@ptitSeb
We are currently talking about using newer C++ standards and try to figure out which compiler versions all our ports use.
Could you tell me the compiler and version you have? Would be good if it is at least gcc 4.9.
After more than one year finally 0.5.4.
Blogpost as usual:
https://blog.easyrpg.org/2018/10/easyrpg-player-0-5-4-antidote/
you can find the tarball here: https://easyrpg.org/downloads/player/0.5.4/
Have fun :)
0.5.3 is out. Blogpost: https://blog.easyrpg.org/
Supports some features of the new RPG Maker 2003 1.12 release.
Only one minor (cosmetic) regression by now ;)
No new dependencies and you already support all optional deps, even opusfile, cool :)
0.5.2 unfortunately has two regressions: Healing item can't be used anymore on the map and random encounters are broken in some games, e.g. Vampires Dawn.
Expect 0.5.3 in a month (summer vacation time currently) which fixes this. :D
I won't go to the gamescom but to the 34c3 in December (this...
Well, actually since version 0.4 that behaviour changed and the error is a bit less ugly because the built-in GameBrowser will be used to show the error now. ;)
And heres the startup logo: https://github.com/EasyRPG/Player/blob/master/resources/logo.png
Ingame image from our TestGame (but you...
Aaand 0.5.1
https://blog.easyrpg.org/2017/04/easyrpg-player-0-5-1-magic-water/
If you use the normal configure && make procedure (or cmake) everything will just work.
If you have a custom makefile you will need the following defines: -DSUPPORT_AUDIO, -DUSE_SDL and -DHAVE_SDL_MIXER
Disabling...
Cool that was a fast update
Some additional development for mkxp would be nice but we currently have no free human resources and EasyRPG will not finish very soon ;) (though we are really advanced by now)
No idea compared to fluidsynth... I don't recommend fmmidi if there are alternatives. We use it for Wii & 3DS to avoid shipping 20 MB of extra data.
Yes when any of our audio stuff is disabled / not enabled it will fall through to SDL and behave as before.The only feature you will not get then...
Information for maintainer: We got some changes to the audio system over the last weeks which fixes lots of audio issues in EasyRPG (bugs in SDL2 (noisy audio and crashes) and lack of features like speed adjustments). There is no official announcement or documentation for this yet because the...
I don't think this will really help because we don't have many visitors. We don't collect statistics but the amount of visitors is low. Our biggest thing is probably the Android version, but they don't know/care that we also have support for other platforms.
We simulate the RPG_RT behaviour...
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