I saw this problem a few times during develpment, but it's very difficult to search a solution. It doen't occur very often on my device. In only one of perhaps 20 starts this problem shows up. But I try to catch it...
Btw, I made some progress with performance enhancements. A complex AGA demo...
New version of uae4all with following changes to previous version in this thread:
- Fixed bug with disk drive 1-3. All drives working fine.
- New option (menu More Options): select active joystick port (port0, port1 or both). Select the right port to prevent activating second player in some...
I'm using a directory on my SD card as a hard disk in uae4all. I have to check if I can simply add some files to this folder and then access them inside the amiga.
I currently work with a folder as hard drive. The folder was created for WinUAE and copied to my FAT32 formatted SD card.I can boot to this HD and everything is fine.
Regards,
TomB
Hi.
Here is the current version of UAE4All. I removed all experimental stuff.
Changes compared to the latest version in Repo:
- Right shift of entire display by one pixel fixed
- New Amiga screen widths: 352, 384, 704, 768
- HD file/folder specific configs
- Merged some changes of other uae...
I clear the source of the latest beta from stuff which didn't work as expected and post it here in the next days. My toolchain based on Yactfeau's posts and runs under Ubuntu 12.04.
I think the main problem with games working in version 1 and not running in Version 2 is the changed interupt...
I just want to let you know that my current situation doesn't allow me to work on UAE4All at the moment. Lot of work in my regular job and my kids take all my energy.
I really want to continue the work on UAE4All, but I need some rest before I can do this. If someone else wants to work on this...
I still want to improve uae4all but I have not enough time to do it. In two weeks, there are some free days and the children are away, so I hope I can use this time to continue with my work on uae4all.
I'm still working on this project, but my time is very limited at the moment due to regular job and kids...
Some games which runs with uae4all version 1 didn't work in version 2 because of the new FAME core. The interupt and exception handling is different and causees problems sometimes. Also...
I did a lot of tests with the game Gods with different versions of UAE4All and it only works with version 1.x.
For some files, I rolled back to version 1.x as far as possible and still got no working version. I think the problem has something to do with the new FAME core.
It's not an easy job...
Here is a new version without creating a new thread for display.
I used a different way to avoid waisting much time for waiting till vsync is reached. So you still have a better performance as the version in repo.
Bugfix: HD specific config was only loaded when "boot from HD" was selected...
Does the calling thread of
ioctl(fbdev->fd, FBIO_WAITFORVSYNC, &arg);
go to sleep until vsync is reached or is this thread active (busy waiting) until vync?
I can't see anything in the game Pandora. I tried some older versions of uae4all and in no one was anything useful on the screen (black screen or gray top half and black bottom half)
Edit: Found correct settings.. try again to reproduce issue.
Edit2: Can't see any differences between the...
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