I'm currently merging more features from WinUAE into UAE4ALL. The stuff which needs 32-Bit M68020 adress space (Picasso96) won't work, because our M68K core only supports 24 bit. The M68K from WinUAE will slow down the entire emulator and nothing is useable anymore.We'll see, what new options we...
Updated again. Now compiled with latest gcc from Code::Blocks.
Much better performance, but I don't know if this compiler version did some optimizing which breaks some functions. So please give me feedback if you notice new problems.
Updated uae4all to version 2.5.3.0 with some minor changes:
- GUI: select memory size now with slider (thanks to lubomyr, we need space for more options)
- Bugfix GUI: Changed value for Pandora speed now also accepted when list not dropped down
- New blitter modes: normal (same behaviour as in...
Updated uae4all to version 2.5.2.0 with some minor changes:
- Added option for 1.8 MB slow mem (thanks to lubomyr)
- Fixed handling when slow mem limited in AGA/68020 configurations
- Added hack for blitter stuck
- Bugfix in custom_bget -> HoneyComb-Demo now working
- Improved blitter...
There is no time left to work on UAE4all at the moment. When I find some time, I will try to switch to P-UAE and implement some performance improvements I've done in UAE4all. We will see what performance we get...
The problem with such graphic issues is, that we doesn't have a cycle exact blitter emulation. In the latest version, I adjusted the number of cycles of some blitter ops according to other versions of uae to get better results in some games and demos. These changes causes problems in this...
First I check which of the ABCD/SBCD opcodes are used and which memory address is involved. Than I checked what other opcodes accesses these memory regions and found PACK and UNPK. Analysing these opcodes shows me that the incremented register was not written back to m68kcontext in UNPK. That's it.
New version of UAE4ALL in Repo with these changes:
- New configuration manager: load/save/delete configurations (useful for different configurations for one HD or own presets) (thanks to lubomyr)
- Eject-button for every floppy drive
- Performance enhancements: my reference demo (AGA, M6820 at...
I removed one optimization in blitter-code (hope this doesn't affect performance too much).
I don't accept donations, because uae4all based on the work of many others.
In this version, Zeewolf and Zeewolf 2 didn't freeze anymore. Also, in Alien Breed 3D 2, you see some more graphic effects during intro...
We have to check if these changes break other games or demos...
UAE4ALLv2.0.pnd
It's ok to mention non working games or demos. But people have to know, that there are limits in uae4all because we'll never have a cycle exact emulation.
Here is a new version...
- Fixed graphics issues in Worms DC
- Fixed Alien Breed 3D
- AROS as kickstart replacement supported.
Lot of games and demos are working with this replacement and we can distribute a copy of the files with UAE4All (current version already included in PND).
Note...
Ok, let's start another beta phase...
This version needs some tests of AGA stuff, because of some changes to improve performance. Please report any graphic issues which are new compared to the version in Repo
What's new in current beta:
- Bugfix: screenwidth adjusted to correct values (was...
It works fine on my devices. When Tab of floppy is selected and the number of drives is for example set to 2, then you can press 0 or 1 to open the dialog for selecting a file.
This part is really annoying. I have to check if it's possible to improve that.
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