Yep. :) See below.
QUOTE
Better icons, colors and themes (anyone want to volunteer? just install matchbox, use xrandr to set your XServer to the right resolution and have a go at it)
Hell. Here's my .xsession:
CODE
xrandr --size 720x450
matchbox-window-manager -theme Pandora &
sleep 1...
I'm going to do a rundown of feedback and feature requests, and explain my thinking behind it.
Already In Matchbox
Things that people keep asking about, but are already in Matchbox.
Skinnable interface
Task switching
Desktop plugins
Targeted for Implementation By Release (Hard Requirements)...
I actually agree with you about this. Skeezix and I were working out how to address this. The decorations are there, because I wanted to show you all them and how they fit in with the games. I realize that most of you will want the option of going full screen. The decoration is useful...
I posted in the other thread, but upon reflection, this probably deserves its own discussion topic as I'd really like feedback and thoughts.
In sum total, GMenu is a great menu application. But issues have cropped up when trying to adapt it to a multiuser environment that uses package...
This is a major reason why I've been looking at moving the battery, clock speed, etc, functionality into Matchbox widgets instead. So that we can have these things as well as Pandora hotkeys pervasively across the different GUIs that a user might want.
I'd just request that the window be...
I didn't select any of these, because the answer is 'all of the above'.
I'm a retor-gamer fan, and I have a collection of older games.
I'm a homebrew fan, in that I like seeing original efforts at games.
And I'm a Unix enthusiast. Note: Not 'Linux'.
Yes, we will have one of these. Remember, this is an early proof of concept prototype to see if it works. Matchbox has plenty of extensibility, and Nokia implemented a pop-up menu for task switching.
We're actually moving away from embedding functionality into gmenu beyond that of as a...
It's the 'official' solution that I'm working on, that will go into the NAND. This is essentially an early peek at what you'll see when you get your Pandora and start it up.
There may and probably will be changes in between now and then, as I receive feedback from the other core developers...
Thought I'd show you guys what I was working on today for the Pandora project -- at the moment, I'm working on sussing out the minimal multitasking interface based on feedback from the other developers. I figured that those of us anticipating the Pandora would like to see some tangible...
Yeah, there's the hardware 400x240 mode, which uses the LCD to do it. That's one thing that we're looking at, is getting this working.
Or you could just use the 2xSAI algorithm which will smooth out jaggy lines, and looks fairly good. I've found that 2xSAI isn't usually TOO computationally...
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