@Magic Sam - Thanks for the welcome :) I had a quick look at the performance and it does seem like the big expense is the collision between the movable boxes in the game. So using Gimpact/Bullet for the trimesh would make no difference since the expense is not in the trimesh collision. One...
Hi ppl,
I saw that you found my repo on GitHub and I am happy to see people still play this game :) I just wanted to let you know that if you have any ideas for improving performance or have any issues/ideas/improvements in general please feel free to pm me or create a ticket!
Cheers
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