you forgot to add mine.
at OPP5 it was over 1000, But I don't like going beyond that so I didn't experiment to find the exact value.
For medium activity use I find my Pandora is stable at 900 MHz at OPP3.
Pandora Rebirth
855MHz @ OPP3
933MHz @ OPP4
1000+ MHz @ OPP5
seems perfectly stable at 1000 MHz and it kept going up until 1015MHz where the program errors out..
with the message:
"something changed cpu config, aborting"
probably because I set the max limit to 1000MHz
Here it is
I left Spyro outside one portal, just go in... or go to any other portal in that world and same thing will happen.
Note, rename file extension to .00x Site wouldn't let me upload the file with a .000-.009 extension
SPYRO-SCES01438.txt
I am having an issue with 'Spyro the Dragon 1'. First world has been working fine.. I am on the 2nd home world now.. 'Peace Keepers'. but every time I go into a realm.. the game slows down and then just hangs and wont progess.
'
ah the reason was I copied the contents of the 'data' folder across.. just created a folder called 'data' then copied the files into it. works fine now.
I'd like to see a video of that..
but for most 600 MHz pandoras games run at 2-4 fps.
I'm working on a PS4 emulator.. hope to get it out by Christmas... get it out before Sony even release the console.
Take a look at 'slackbuilds' for slackware.. they take source code/binary files from free/non-free software and turn them into Slackware packages.
If you just start fresh... and make something called 'panbuilds' (or something) you could make scripts that take commercial games files and...
I did think I read somewhere that it could but I am most likely thinking of something else.
Other ideas and suggested buttons
Alarm sound selection (like the background selection) - this could allow others to make longer/more patterned alarms sounds to their liking.
Chime setting option -...
Only had a brief play around yesterday.. seems to work fine.
I was also thinking is it possible to tell the status of the volume wheel?.. As I can imagine some people setting their alarms but the volume wheel being down to 0..
so if it is possible display a warning that volume is low/0?
I tried the infamous 'Action 52' and like the GINGE wrapped version... it will crash the emulator all the time... altough the 'game'(if you can call it that) is hacky/not technically well made at all and would often crash a real NES from time to time..
Only tried to play it to show a friend...
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