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  1. x1212

    Code::Blocks with C/C++ Compiler

    I know, I used that screen-thing on a sever some time ago. My whole point was just that I would really like to combine the advantages of both using the PC and the pandora. (Maybe possible by adding distcc to this?)
  2. x1212

    Code::Blocks with C/C++ Compiler

    now if you could use some PC-CPU-Cores in the process for something like make -j8 it would be perfect ... that's mostly the reason why I still prefer crosscompiling over compiling on the pandora itself (I only do that if the provided buildscripts ignore my crosscompilers or some libraries and...
  3. x1212

    Website - Basic Ideas

    Somehow I don't really like that gray column in the middle ... it takes a lot of horizontal space without helping the reader too much ... (and it reminds me of inventory-systems of some games I don't like :D ) Maybe it could be merged with the articles in the right, so that you normally just...
  4. x1212

    Port Requests

    I already tested Multiplayer (joined some random server from some list), but it does not look like it helps in any way ... with the newest version I still only got 1-2 fps (at 800MHz, don't know the other settings anymore). I guess it locally simulates a lot in Multiplayer too, in order to...
  5. x1212

    Echtes Minecraft auf der Pandora neue Version im Repo

    Re: Echtes Minecraft auf der Pandora Alpha Version <t>Habe eben kurz versucht Optifine zu installieren ... leider startet Minecraft danach nicht mehr, da glshim einige der von Optifine benötigten Funktionen nicht unterstützt ...</t>
  6. x1212

    Example from Japan: Better Hinge and Screen Integration

    That hinge is interesting (that not having the unit flat thing is one of the points I don't like too much about pandora and DS), but somehow it does not look like it's very robust (what happens to the screen if you shake the unit a little bit?). On the other hand I guess it's better for the...
  7. x1212

    Echtes Minecraft auf der Pandora neue Version im Repo

    Re: Echtes Minecraft auf der Pandora Alpha Version <r><QUOTE author="Fusion_Power"><s> </e></QUOTE> Das Video das ich aufgenommen hatte war mit ner Rebirth Pandora, allerdings hatte ich den maximalen RAM für Java vorher auf 256Mb eingestellt, also sollte es auf ner CC genausogut laufen (sogar...
  8. x1212

    Release The Ur-Quan Masters

    :D good to know it wasn't me. So the reason the old one played the voices and that it conflicted with normal uqm was nearly the same ...
  9. x1212

    Neon optimization

    I was able to fix that with the last build, however I don't understand why ... I got pretty desperate and started changing highp variables within the vertexshader to mediump. Before doing so depending on the cameras and the objects z-axis-rotation one of the axis got a scaling by a value between...
  10. x1212

    Neon optimization

    Thanks, got it to work. I didn't expect any wonders since that was just a single function used by the collisiondetection. However it did:     https://www.youtube.com/embed/B71zu28GK24?feature=oembed   Looks like profiling on PC with gprof was a good idea :D     In case anyone is interested...
  11. x1212

    Neon optimization

    Ah ok, I switched to hardfp after I got the first errors with those optimizations because of something I read on the wiki: Now I switched back to softfp the errors are still present, but changing f1 = vrts_x * m[0][0]; to: f1 = vmulq_n_f32(vrts_x, m[0][0]); made the error dissapear for at...
  12. x1212

    Neon optimization

    g++ --version gives me "g++ (Sourcery CodeBench Lite 2011.09-70) 4.6.1"   also here the function I'm trying to optimize: (big wall of code ... will try to clean that up asap)   edit: here also the compiler-switches that I can see in the shell: -march=armv7-a -mcpu=cortex-a8...
  13. x1212

    Echtes Minecraft auf der Pandora neue Version im Repo

    Re: Echtes Minecraft auf der Pandora Alpha Version <r><QUOTE author="Ziz"><s> </e></QUOTE> Leider ... bei meinen Tests hatten Einstellungen an der Graphik wenig Einfluss auf die Performance ...<br/> Auffällig ist, dass selbst das Spielen auf einem Server keine deutliche verbesserung bringt (mit...
  14. x1212

    Neon optimization

    I was trying to speed up godot's 3d-physics by vectorizing some functions used by collision-tests. So I when I found a loop, where results of one iteration didn't depend on results of any other iteration I decided to do 4 iterations at once using float32x4_t. however I get an error when I try...
  15. x1212

    Website - Basic Ideas

    well I didn't mean the use of gifs (quality is terrible) but that kind of animation used in a simmilar way like some companies have some kind of intro to their website (I will look for an example ...) edit: didn't find what I was looking for ... (natsume.com is closest to what I was imaging and...
  16. x1212

    Website - Basic Ideas

    so that means nothing like this I guess?
  17. x1212

    Release The Ur-Quan Masters

    that x1212uqmE.pnd.iso is most likely the pnd I used for testing (uncompressed I guess ...). I have that bad habbit of using PNDmake.sh from inside the directory that is used and then only to specify a filename but no path ... if I package again later this happens and the pnd contains an other...
  18. x1212

    Port Requests

    I recognized something about the textures when I tested beta 1.6 a few minutes ago: there are cows that have the texture of all the blocks applied and others that have the one of the squid on them ... when coming closer to one with a squid textrue, it changes to the blocks and when getting some...
  19. x1212

    Port Requests

    which artifacts? those visibility-issues (visible cubes not rendered), misplaced vertices/faces, or the blured part on the right side of the inventory (this one is a problem with my TV-out or the cable or adapter ... not entirely sure which one ...)? I will also try a newer version (any...
  20. x1212

    Port Requests

    tried another version, this time beta 1.5_01 (one of my personal favorites), that's the version working best so far. I recorded it with TV-out. https://www.youtube.com/embed/0PLxDhLQQf8?feature=oembed I think it's already playable on peaceful, not perfect, but a nice start anyway. Maybe I...
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