http://repo.openpandora.org/?page=detail&app=lmms ;)
There might be better ones, but this is the only I really used (but without too much success due to lack of musical talent). Also it's gui might not be working too well on Pandoras small screen, but it should be useable.
I think a branch would be best to separate the Penjin version from the PenjinTwo one.
Not so sure about whether it would be best to add everyone interested in helping to the github-repo or working with forks and pull-requests ...
edit: @Dragons_Slayer, you don't have by any chance the Images...
Are the sources of the Pandora-port in anyway different from the original ones? (if so, is there a repo for these patches available?)
If there are any obvious bottlenecks that are as easy to fix as the one in the Godot 3d-Physics, I might be able to do something about that ...
On Topic: I...
This looks like a good structure.
I'd add a dedicated dev-section though to make it easier for new users to become devs/porters themselves ...
maybe something like:
Software Development:
Toolchains (native and cross-toolchains)
Pyra specific behaviours/pitfalls (stuff like that egl-crash on...
I'm terrible at that kind of stuff (got interupted so no progress there).
But I had a closer look at the images that are used to represent the level. I think I can take those apart, to create something like a tileset (although tiles won't be the technical correct term for that ...).
That way...
Would it be possible/practical to have separate wikis on several topics? I remember, that there was some trouble with the Slackware pages when the wiki got restructured.
So maybe we could have a wiki for developers, one for users and one for hardware-hackers/modders.
I don't remember finishing any game on Pandora ... that's for three reasons:
1. A lot of the games I play can't be finished, at least not easily (Harvest Moon, etc. ...)
2. sometimes the emulators crashed while playing, leaving me without motivation to continue
3. I don't play many games on...
+1
Great! Now we need a detailed Tutorial MakingOf that explains why everything is in the place it is in so we can all levelup our Hardware-dev-skills ;)
And good to see the Pandora just became even more open :)
I'll try to copy that style by drawing bigger versions and scaling down later ... but I'm pretty sure I will fail since I really am no artist ... (just look at the games I tried to make in the past)
looks like I accidentally went into a subfolder instead of the project-directory ...
edit: :ph34r:
edit2: currently uploading the whole project ... first time I immediately started building to see if everything works and didn't recognize that the 'git init' was made from inside the...
That's a big problem ... it's really hard to get feedback, but looking back at the amount of attention this project got, I think there will be enough people around providing at least some feedback.
Maybe I can help a little bit as well, but since I have no experience with Penjin and am not very...
Or he can be a guinea pig tester for my port of the godot-engine (I could really use some feedback from someone creating an actual game) ... create everything on PC (or even directly on pandora), export for Linux and replace the binary with my ported one ... then there is only packaging left to...
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