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  1. x1212

    Godot game engine goes Open Source

    Also it's likely that the Debian repo version works, but uses some kind of software OpenGL, since that is something you quickly end up with if you don't take care to make sure you realy got the right dev-packages installed and those are actually used by the build-system. (btw. I'm not up to date...
  2. x1212

    Godot game engine goes Open Source

    As far as I remember I only added optimizations to the 3D physics (some NEON stuff in the collision detection) but since they added Bullet that might no longer be relevant. Since they changed the rendering a lot, I think the diff between what I did to make that work and the latest official...
  3. x1212

    The Pandora Port Request Thread

    I had a quick look at the Developer Bundle, and it uses an "engine.cfg", so it should be using something older than godot 3.0 (there that file would be named "project.godot") so probably some 2.1 version was used. I don't have my Pandora with me right now so I can't test it, but looking at the...
  4. x1212

    Godot game engine goes Open Source

    Not if you want to use 3.0 as that only has a GLES 3 renderer. But they are already working on bringing back GLES 2 support, so from 3.1 on it should be possible again. However I'm not sure how well the Pandora will perform with those new PBR features in there as I remember it struggling even...
  5. x1212

    The old retro: Pocket PCs. The new retro: Keyboard PCs!

    Not having watched their video I have one question: What are they going to use those 128 Gb of ROM for?
  6. x1212

    GPU thoughts

    I don't think the GPU will be too slow (I mean it should be a lot faster than the one in the Pandora ... at least on the paper) but what I don't like is that it still only supports GLES 2 and not GLES 3 (which from my perspective means there is no improvement over the Pandora on the Graphics API...
  7. x1212

    Update Tanks of Freedom 0.6.2

    I push all my changes to my own fork of godot whenever I share any binaries, here for example the commit where I merged the port with 2.1 https://github.com/x1212/godot/commit/bfe25c9b42596b43e27b96fc8e9cebf676f4c105 Also I think the problem is in the freetype library of the pandora. I had a...
  8. x1212

    Update Tanks of Freedom 0.6.2

    Hmm ... I don't understand what could be causing this ... all my changes were just so the GLES2 part works with egl under x11 ... and setting a different default videomode ... One thing that might be a little suspicious though is that it links against libfreetype.so even though the sources of...
  9. x1212

    Update Tanks of Freedom 0.6.2

    Hmm ... I don't think I touched anything related to font rendering ... but I have to admit I didn't really get to make sure everything works and didn't really look that much at the new stuff in 2.1 (usually I at least try all the demos, but this time I only tested a few of the old ones). But...
  10. x1212

    Update Tanks of Freedom 0.6.2

    Ok, wasn't able to do much testing and didn't merge the neon-optimized collisiondetection yet, but here a link to a working 2.1 build for pandora: https://github.com/x1212/godot/releases/tag/pre-release1
  11. x1212

    Update Tanks of Freedom 0.6.2

    Sorry didn't have time to update my godot-builds to 2.1 yet, but I hope I will get to do it this weekend. I just hope that all the new stuff that got added doesn't make the merge too difficult ... ( ... also it seems my forum-thread for the godot-port is gone for some reason ... will have to...
  12. x1212

    Update Tanks of Freedom 0.6.2

    ah ok, now I think I get whats the problem and why I wasn't able to reproduce it ... I always hide the taskbar, because it often caused issues with godot, like mouse pointer offsets, etc. ... I'll see if I can fix that as that is probably cause by some mistakes I made with the initialization of...
  13. x1212

    Update Tanks of Freedom 0.6.2

    Ah, ok I think I know what the problem is. As far as I know there is some problems with GLES 2 and X11, which might either because I did something wrong in my port of Godot when initializing the window/screen or because of the egl/GLES2/X11 implementation on the Pandora or both. Those lead to...
  14. x1212

    Update Tanks of Freedom 0.6.2

    Oh, ok, is there some kind of error, or is it just not going fullscreen without any window still active in the background?
  15. x1212

    Port Requests

    I got a build of mkxp for pandora a few months ago, it kind of worked but wasn't really good performancewise ... Since I only had one game (To the Moon) to test it with back then and it didn't seem to be enjoyable on Pandora I stopped working on it, but if you want to test that build, I think I...
  16. x1212

    Port Requests

    :D already uploaded a build of version 2.0 of GODOT Game Engine yesterday ... I'll see if it needs some modifications or runs well out of the box. Edit: ok, so far it didn't run well performance wise until I found out that there were particle systems emitting way to many particles ... now I...
  17. x1212

    Hoverboard

    I'd like to print that one out, but I would probably run out of paper ... :D
  18. x1212

    Pyra Developers.

    My plan so far is to provide builds of Godot once the GLES driver stuff is taken care of and maybe support some of those who want to make their Godot projects work well on the Pyra. Depending on spare time I might even start a project on my own ... Edit: so far it looks like we got nearly 3...
  19. x1212

    Open source game engines suited for the Pyra?

    btw. Godot's built in scripting language is pretty similar to Python, a few keywords and other details are different but to me (as someone who doesn't use Python very often) it feels nearly the same. Whether or not it will run on the Pyra will mostly depend on having working GLES2 drivers.
  20. x1212

    Release Minilens

    @pmprog: I was able to reproduce this by reverting my graphics-driver to the default one, I'll see if I can fix that (most likely this can be solved by deactivating mipmaps ... ) @rygD: I think I'm going to post that in the official forums where they discuss the future of the game :D     ...
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