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  1. Pickle

    Beta NetopiaUE

    I started working on these emulator after finding it ran a patched game correctly. Basically everything works, but it has one major issue, which im stuck on. pnd: pickle.gp2x.de/pandora/nestopiaue.pnd src: pickle.gp2x.de/pandora/nestopia_git.tar.gz So the issue is with SDL2 and Framebuffer...
  2. Pickle

    SDL2 performance on OpenPandora

    In general creating/updating texture information is going to be slow on the pandora (and most embedded opengles devices) Are you trying to use SDL_ttf to make each texture dynamically? This will be slow. It would be faster to use a font bitmap and draw each letter.
  3. Pickle

    i just bought earth bound! slap me in the face for being stupid...

    ah my mistake i was thinking mother 1, not the 2nd one. If you can without breaking it might want to look at the pcb and see it its genuine.
  4. Pickle

    i just bought earth bound! slap me in the face for being stupid...

    most i spent on a single cartridge so far is about $70 for dragon warrior 4 for the nes. I couldnt fork the amount for duck tales 2 english, so i bought the famicom version for $50 :-) xnopasaranx i believe you got the nes version, look into the kazzo (anago app) device for dumping nes/famicom...
  5. Pickle

    Release DBGL + DosBox with 3Dfx

    heres another video setup that might be useful, it basically gives the 4:3 scaling with better working mouse (than the hw scaler) make sure you have the Dosbox version set to 0x74 default that comes in the pnd pick the render surface as opengl or openglnb set the scaler to none set the...
  6. Pickle

    Release DBGL + DosBox with 3Dfx

    a little follow up on my hw scale script: the scaled option will provide a 1 for 1 pixel ratio 8:5 (16:10), but in a real dos system this view is actually scaled to be 4:3. This can also be possible by changing this line to: export SDL_OMAP_LAYER_SIZE=640x480 Also i thought sync might affect...
  7. Pickle

    Slackware 14.1 on Pandora: Everything is Awesome!

    does opengles/GPU work?
  8. Pickle

    Beta Giana's Return v1.10 GP2x

    Hi ZIz, all the versions were built by me, the first kojote put up for testing. So really im just concerned with issues with the last one i put up. Can you give specific issues you just have on my latest build? Im not clear if the flickering is in both or my first build. Sorry i cant do much...
  9. Pickle

    GP2X-F100 headphone port cover broken... replacement?

    to be honest you might want to give up on it, I think they all degrade after time. I cant think you will find a new replacement after all this time. You would have to find a whole unit and then it could be semi-degraded.
  10. Pickle

    Beta Giana's Return v1.10 GP2x

    OK i updated the same link. Ive corrected the music, but i still get some graphical glitches using ginge. Im curious if this happen on the real hardware, thank you if someone can try again,
  11. Pickle

    Release DBGL + DosBox with 3Dfx

    i didnt think dosbox supported codeblocks, did you build the project yourself? If so you could be building with bad preproc defines. the only supporting way and the way ive always used is the configure script (autotools). I usually have to massage the config.h to get the right settings for the...
  12. Pickle

    Beta Giana's Return v1.10 GP2x

    ok the stuttering music reminded me the gp2x always had issues with the default MOD format, so i checked the backup OGG mode and it was not enabled. So if you guys can try this version and see if the speed and music improves. pickle.gp2x.de/gp2x/giana-gp2x.zip
  13. Pickle

    Beta Giana's Return v1.10 GP2x

    basically my gp2x has died so the only thing i could do was see it worked in ginge, which it does. So if anyone confirms it works on real hardware we can release it.
  14. Pickle

    Release DBGL + DosBox with 3Dfx

    You get a little more speed because dosbox doesnt have to do 2x scalar with software (cpu time), its effectively rendering at 320x200 and we can use Notaz's hw SDL to aspect scale it to fit the screen. I find it helps with VGA titles the most. I did some more testing and the mouse pointer can...
  15. Pickle

    Release DBGL + DosBox with 3Dfx

    Theres one more thing that can be done to get some more speed out of dosbox and get hw scaled aspect correct view. I planned to incorporate into my package, but the frontend i had was not stable and I didnt finish my own python frontend before this was released. But I did some playing around...
  16. Pickle

    Release Blake Stone: Planet Strike

    ive updated the pnd on the repo. The game now supports aliens of gold. Be aware I only created a app entry for version 2.1 of the data. I also had to update the appdata folders, so now planetstrike is 'ps' and aliens of gold is 'aog'. Check the first post for the files needed.
  17. Pickle

    GOG.com

    I have extra too thats available for someone
  18. Pickle

    Outstanding dosbox performance on custom built dosbox with optimisations for Pyra.

    nice to see the arm dynamic core is shining with the pyra cpu. Im just guessing but maybe we a have 10k to 15 k cycles now? Pandora had about 5k. We might be able to run mt32 emulation now for some older games.
  19. Pickle

    Release Catacomb

    the makefile is mainly used for gcc as that what i use for linux or windows builds. I have no idea what or if any can be used for mac builds. Your best option to find a example how to compile a simple SDL app, from there is should be simple to extend it to this program. All those errors...
  20. Pickle

    Release Catacomb

    Ha, i was just about to post if you saw the reason for the thread in the first place ;-) Id be shocked if it didnt work on mac, you might have to make a choice on the opengl version i.e 1.X or 2.0
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