might be tough to debug, you need to get the serial line off the bottom connector. Only way i know to do so is through a dev extension box GPH sent me.
I dont remember if anyone made their own or not.
Yeah I would not use the nanoGL stuff its really from a phase where i didnt have any GL knowledge and used to get something working.
The YQ2 is much superior in renderer and game logic. I should update to the latest version.
Evildragon, I just made some improvements to my launcher most importantly starting the last selected file. If you want to try it out grab it here: pickle.gp2x.de/picklelauncher
When i looked into the enhanced version of wasteland there was the source code for the modified dosbox.
But I think it forced a resolution higher than the pandora's so I just went with playing the original.
one point I dont think was made that might help in the future is that you can cast a pointer to size you need.
For example say you read the data into an byte arrar:
unsigned char *mybuffer;
You can cast that to a new pointer that you can around by 4 byte jumps
unsigned long *longbuffer =...
Ive already taken the same journey that your on. Before the pandora was out I had zero opengl knowledge.
The way I took was to port existing full opengl code to be gles compatible. I started with Ken's labyrinth. Ive eventually worked up to making my own full 3d arcade shooter (Polyhedra).
I...
which pandora do you have? I have a 1Ghz model and it has some frame skip. I assume the original pandora will be worse.
There is a graphics setting that you could use to make it faster at the expense of losing some of the effects.
ok hurrican updated with the powervr file and tearing is gone
@alxm i uploaded the wolf4sdl i have. Not sure how well it still works. I know it could use a new Picklelauncher build, which i plan to do soon.
I finally updated hurrican to work with non X11 PVR drivers.
https://repo.openpandora.org/?page=detail&app=hurrican.pickle
Hurrican is a port I did a while back of the original windows homebrew. The original was coded to use D3D. The port uses any kind of openGL. The pandora port here uses...
i think the app should get the user inputs (votes), but couldnt there be a view in the repo that shows 'depends on' or 'provides' package?
So if i look at an app and then i expand a hidden section that shows a 'depends on' list then i can navigate to the engine package.
In the reverse from the...
your screen is likely fine. Pandora had a problems with the lcd cable (going from the motherboard to the lcd).
You can get a cable from Evildragon OR as I did send it to him to have it fixed.
gog has released classis neo geo games and ive loaded them all (metal slug's and arcade packs, not the fighting pack) on the pandora using NEO.emu.
The game installs will contain <game>.zip and neogeo.zip. Just copy these onto your sd card and browse with NEO.emu gui and play.
(One side note the...
Its not just the flicker but the framebuffer fight between the SGX and X11. Maybe im not fullscreen, i can try hitting F11.
Edit:
Ok that was it, i had to enable fullscreen (F11) and then the menu touch presses lined up and I started my local world. Somewhat playable after a few minutes and...
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