PSP is good for PS1, also recommend getting replacement battery. But terrible at other emulation i.e. snes.
I would also look into sending your pandora to Germany for a lcd cable. Did once with one of mine.
it should help by using the hw blitter, you have to use SDL_HWSURFACE and the surface had to optimized based on the screen format. Id have to go back and did around for some old code, but i can if you like to see it.
cant believe this device only has 1 mb? I would expect memory to be cheap.
I cant imagine there being much memory left once the OS and framebuffer are allocated.
Is this device going to only support palettes and tiles for graphics?
its pretty old hardware, my guess is that your only going to be able to get the same screen off of another gp32. So places like ebay might be your only option.
I only saw memory cards/ games for gp32 though.
the analog only stick is debatable. It's annoying for porting where dpad control is expected.
most of us were disappointed in the performance over the gp2x. In some cases it wasnt any improvement. If i remember right the need to rotate the screen was a waste of cpu time (and there was no hw...
you probably missed my edit, it will take code changes to get the cpu clock setting working as expected. For now try overclocking from the xfce widget.
Im still finding bugs with the launcher, once ive know everything is working as expected then I will update other pnds that use the launcher...
@Magic Sam
I just noticed im underclocking by default from the launcher at 500 mhz.
<CPU Speed>
cmdpath=/usr/pandora/scripts/sudo op_cpuspeed.sh
cmdarg=%na%;1;400 Mhz;400;500 Mhz;500;600 Mhz;600;700 Mhz;700;800 Mhz;800;900 Mhz;900;1000 Mhz;1000;1100 Mhz;1100
You can edit this line in the...
I was able to get the line work not crash switching the SDL_LowerBlit call back to the normal SDL_BlitSurface. Im not sure exactly why they used the LowerBlit, since its not recommended.
This call is basically converting a 8 bit palette surface to 32 bit rgb surface.
The next line loads the 32...
@ptitSeb so i tried to compile chocolate doom with the codeblocks pnd.
So just running as is I get the expected Couldnt find matching render driver.
Then i add the:
SDL_DRIVER_GLES2=1
SDL_VIDEO_GL_DRIVER=libGLESv2.so
and i get further and im getting a window, but then it segfaults.
The segfault...
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