I think pmenu is already at the level of gpemu.
It's not the default menu for the pandora, but the default minimal menu. His job is just to allow us to launch pandora application in a simple way. Put a .pnd packaged app on your sd card and launch it. The goal is not to have a wonderfull OS with...
All this qt and other stuff are far too complicated. The goal of the library (and the menu) is to be very simple to use and basic. I also want the menu to work without X, wich is possible without code change with the lib.
No one ?
Crap, We could do something great for the pandora !
Else I will upload my pmenu sources soon (official pandora minimal GUI) and it use GLES2D. So all the possible people should be familiar with this library to help improve the default menu (dfmesrelxy..., I'm sure you'll be happy to...
Hi dflmestr,
i'm sure skeezix Will answer all your question :)
it's not a superb answer from me but I'm too lazy to answer all that ( whoa, best post ever)
I just put a link to the source code (git) in the first post. The code is uncommented and not the best one you'v seen but it do the job.
If someone want to help, he can send me some git/diff patch so i can apply them. I think the better place for improvement is the TTF font functions (also the...
Yes, no problem to use SDL_mixer with the lib, since i already init sdl_video, you just have to init the audio with SDL_initSubsystem (something like that).
For the keyboard, i just fixed the code, i should upload the new build soon (there is also other fix and additions).
Else for you usb...
I saw your code on google code, it seems you use sdl 1.2. I think you should maybe use sdl 1.3 so it would use openGLES out of the box on the pandora for the graphic part.
Hi foxblock.
In my GLES2D library, i'm currently using Mappy ".pmp" tiles map but i'm not totaly happy with that (specially with collision detection, and also because i do not have full control on the created maps).
Would it be possible to get your tiles map code and tiles map gui and work...
Heya!
No problem for the off topic etc, it's a forum after all !
I did install visual studio, and finaly (after a lot of brainstorming since it's the first time I code on windows) managed to make a gles2d DLL !
There's still a bug, the keyboard is not working (probably joypad too) and a smal...
I'm not releasing the sources because i don't want to for now. Since all is writed from scratch except some code took from SDL_mappy for tile map (under GPL) i think i can do what i want :P
It's the first time ever i do not release the source of a project so i hope people won't blame me for...
I didn't tried to compile sdl 1.3 under cygwin but i bet it should be possible.
The library needed are : libpng, libtiff, libjpeg, libfreetype, libz and libGL.
If they are available for cygwin it should be ok. I will try to compile it soon.
Yes, that's it !
I'm not sure to understand your first question but here is how it work :
There is no saved textures coordinates, i just use "glTranslatef" every time we draw one to set the texture at the right place, and i hold the texture destination (for collision and for everything we...
Hi !
I'm working for some time now on a 2D library for the pandora, which is now cross platform so we can build and run code on an i386 linux with an openGL based card.
I'm actually releasing the first official release, only the i386 binary for now, so people can try it, report back problem's...
Great, i'll try to work on it soon as possible. The problem is my dev computer (a dell xps 1330) just die (the nvidia card i bet) but dell is very reactive so it should be back very soon :)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.