I've been making some progress again... configuring a game without hacking .ini files will be in the next release :-)
I'll also have another look at the input/focus problem.
well your suggested functionality is already there: it's the hardware scaler, and this again is already used in flashenv :-)
besides that, ... i don't have any ideas using the DSP now. time is limited and there's already too much on my plate :) ... and i'm glad i didn't do anything with the...
thanks :-) seems you've been nice enough to move all to the new ini and me stupid enough to make that situation work ;-) will check!
*edit*
was checking, works for metmof course. one "thing" is, that you need to click left once on the startscreen so that the window gets the focus *whysoever*...
thanks askarus for testing.
the cursor is a known issue and on my todo list. it's because of the framebuffer rendering. i'll need to draw one by myself. but i wanted to get this version out first :-)
Here you go, just uploaded the new version to the repo!
Took me longer than expected, but was trying around here and there and had to figure out how to setup framebuffer correctly (thanks notaz!) and how i can hook mouse functions using both GDK and X11.
So as said before, framebuffer...
just pushed my latest changes to github. configurable framebuffer rendering is the main feature of it - i'll do a release when the little one is in bed again tonight :-)
real life is keeping me busy at the moment (family mostly) ... so need to see when i get my next free hours to continue working on it. mainly missing is the configurability of the framebuffer via .ini and .ui ...
@askarus - will check super mario, too
thanks for the video, some nice little games you have :-)
the download link doesnt work, but i don't think it's a flash based game. it worked on win95 already and i can't remember having flash at that times :-)
--
Did some progress on friday (rest of the weekend was family time), I'm hooking...
ok works for me now too. you we're right, had forgot to adjust the memory size (feeling kinda stupid now ... but anyways ...). Have aligned to width to be a multiple of 8 and it works.
*edit*
deleted question ... :-)
I've got another question - what source dimensions are supported? is there any list?
i'm trying to add this feature to flashenv and canabalt for example has a resolution of 976x336. I'd set this values as framebuffer dimensions and let the hardware scaler scale the image down to pandora screen...
Well I haven't tried to use the other plugins, but gnash for example does not support newer flash versions (it's only up to flash 9) and lightspark is still in beta.
I haven't heard of lightspark before I've started flashenv, so of course, a port of that could've also been made - but that...
it's flash 11 ...
if gnash or lightspark plugins are available as firefox arm plugins, i can try them aswell, because theoretically they could "just work" ...
Currently you can't but i think i could add it, because usually the flash game is just appended to the executable. I could search for the flash file header and then use that as source for the player. Any link for "Spirit of Guardian" for me so i'd have a concrete example?
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