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    Curious About The Cpu

    not meaning to diss anand, but benchmarking those gpu's the way it was done in the article - ie. through ES 1.1 benchmarks and legacy software, is like benchmarking cpus by running a foreign architecture bogomips test on an emulator running on each of those cpus. it's more a benchmarks of the...
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    Pandora Should Move To Android

    there are thousands of android devices out there. how does being the thousand-and-first give you any advantages? craig, i think you've got a niche there, so try to build up on that. don't spread yourselves thin over me-too concepts. of course, if you could miraculously get android on the...
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    Curious About The Cpu

    yep. in those titles ALU fragment work constites mainly of 'texture combiner' -type of ops - a few lowp vector muls and adds, doing essentially modulation and blending. the rest is all texturing. agreed. that was more or less what i meant with my original remark. i don't know either. i really...
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    How Best To Handle An Opengl Es / Sdl Conversion?

    FWIW, i feel the same way during many of those late nights when i sit to do some coding on my pet projects, after a long day of tiring work, and piling sleep deprivaton. the plus side of that is that most code written under such conditions tends to be less fancy and more robust ; ) .. well...
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    Curious About The Cpu

    well, i was not talking about per-pixel lighting. when i said 'current handheld games', i assumed the average title found on apple's app store, etc. did you mean actually per-pixel lighting when you originally mentioned the vertex/fragment ALU disparity? if so, you might be getting dangerously...
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    Curious About The Cpu

    normal games on tiny screens is what the handheld market is constantly being promised by the industry - you can't neglect that if you're striving for a piece of that market. so, back to said normal games: there are entire classes of effects/algorithms where you can't reuse your vertex work (I...
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    Curious About The Cpu

    current handheld games are hardly an indicator of 'normal games' workloads. how many of those current handheld games have any depth-only/stencil-only passes, say for dynamic shadow casting (where the shadow entities generation is purely vertex work)? how many of those do multi-pass (rather...
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    Curious About The Cpu

    it does. stencil is mandatory to the standard, its availability is only a matter of context configs. just like the SGX, z430 has packed depth+stencil. as regarding the number of ROPs, more of those is all nice until you become ALU-starved. lowp hardly cuts it for anything beyond color blending...
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    Curious About The Cpu

    frankly, i don't know where all this '530 is better than the z430' comes from.
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    [SOLVED]My Pandora Dream Has Come To An End...

    quote for wisdom.
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    Learning Ogl And Shaders? This Can Be Of Use To You

    Just a heads-up: the GL ES2 version of NTSH-JASS is officially available now. As it was developed on another embedded platform, the pandora build options are largely missing. Luckily, that other platform was a modern linux@ARMv7, so codebase is proven good on A8 and recent linux kernels, in case...
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    Onee-sama Tasukete!

    lovely. may i suggest that the henchman currently holding the little sister (correct?) on that fishing pole, actually held the end of a rope going over a gallows pole leaning over the edge of the roof, with the little sister tied head-down on the other end of the rope (a pack of ragin...
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    Learning Ogl And Shaders? This Can Be Of Use To You

    some preliminary tegra250 results (big thanks to Dawgmatix for building and running the test on the kit): result from complex shader at 512^2 output res: ~6fps with a big disclaimer, though (thus the preliminary nature of these results): these are some darn early ES2 drivers on the tegra2...
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    Something Like Directshow For The Pandora?

    openmax? http://felipec.wordpress.com/2008/12/12/gst-openmax-demo-on-the-beagleboard/
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    Pandora Vs 3Ds

    looks like some kid thought it'd be oh-so-cool to skew the numbers in the italian page. /fundamental problem with wikipedia the english page is correct ; )
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    Pandora Vs 3Ds

    curious numbers. any sources for those?
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    Pandora Impressions And Onto Ebay

    erm, there are more than a few european countries on that list.. i mean, the Vatican is in there, for Peter's sake!
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    Learning Ogl And Shaders? This Can Be Of Use To You

    as promised, some results from other platforms. here comes the ipad (os 3.2): test was run on the complex shader alone, and there it yields: at 256^2 - fps is 44. at 512^2 - fps is 11.4. as one can notice - almost ideal scaling with resolution. which means the test is absolutely...
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    One Month Later: Pandora Impressions As Time Goes On

    see, that right there is my idea of a personal computer these days. i still wish pandora had a bit more modern video out (not necessarily digital either - VGA would've been ok), but since making the LVDS switchable between internal and external displays would have likely made the design...
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    Upgraded Pandora Possible?

    well, OP did say 'with the right equipment', didn't he ; ) as a curiosity, i've heard of some ungodly machines used by silicon vendors (particularly AMD, but i'm sure all big fish have such) to literally patch a die post-production. to save time from re-spins of pre-production silicon, etc...
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