I'm sure he would love the Pyra, but I don't think he will get one himself. All the stuff he buys is really cheap, I don't think he would pay the asking price for a Pyra.
New blog post is up :
https://kaprikawn.wordpress.com/2019/02/24/learning-to-learn-opengl-es-2-0-part-24-loading-level-data-from-json/
Level data (enemies, scenary etc.) is no longer hard-coded, I've offloaded it into JSON files. I find writing JSON files and the importing process to be just...
Depends where you are, in the UK when you get lessons you're taught manual. If you just want to learn automatic you have to go out of your way to find someone who'll teach you that, and very few people do. Most of the cars here are manual
That's the cover, it's pretty sweet, except I don't like the grey marks on it (you can see them most in the bottom-middle right). I'm pretty sure they're meant to be there, that they're part of the picture. But at first I thought they were scuff marks from the transit or something. I think it...
But I'd be looking at the screen if I were playing against you at the arcade. Between looking at you move the stick/press the buttons and looking at what your character is doing on the screen, I'd think I'd grok your intentions quicker using the latter. The early MK games are cheating...
Oh wow, no, I haven't seen that before. For now I just want to get a crappy demo done. But after that I want to go back and do something a little more polished and improve my code quality. This resource looks excellent for helping with that, it looks to be about the same scope that I'm aiming...
New blog post :
https://kaprikawn.wordpress.com/2018/10/20/learning-to-learn-opengl-es-2-0-part-23-the-enemy-attacks/
The enemy fires, and also dies (well, disappears really) when hit.
It's very rewarding, but it is rather difficult. If your goal is to make a game, it might be a better idea to learn an engine. Unfortunately there aren't many options for the Pyra, though I expect Godot 3.1 will be able to output to the Pyra and that looks to be a good option with it being...
Oh crap, I knew I'd put this on the back-burner for a while, but I hadn't realised I hadn't touched it since June! I've just looked at the timestamp of when I last posted, didn't realise it was that long.
Anyway, I've finally gotten around to fixing my old releases (though I haven't tested...
I have to admit that I haven't played the GBA version all that much. The SNES version does have a bit of catchup mechanic syndrome, you're much more likely to get a red shell if you're at the back, and coins/a banana if you're at the front. But it's nowhere near as bad as later installments...
SNES and GBA versions are good, all other versions are bad, trufax.
Tight (digital) controls, no snaking and no stupid forced rubber-banding mechanics through the item drop rate.
I've used Media Monkey's sync functionality, it's the best I've found. My setup is not necessarily the best for a technophobe, but I do transcoding flac to ogg. If the files are already in MP3 format I imagine it'll be a lot easier. It does ripping from CD and the GUI is exceptional in my...
I watch a lot of Youtube, but I doubt a lot or my tastes would be shared by most here (I'm a sucker for Top Ten lists, my guilty pleasure).
Some of the stuff I'd recommend is
Retro Man Cave
8 Bit Guy
Metal Jesus Rocks
Jan Beta
Modern Vintage Gamer
Octav1us Kitten
A couple more than are...
Shadow of Mordor is a great game, and I can see why people compare it to the Arkham games, but I don't agree. Its combat is a lot more forgiving and as a result a lot less satisfying.
In Batman, you press a button, you're locked into what you pressed until the animation is finished. In Shadow...
Sounds easy enough. I'll create a dummy repo and test it once I get this problem fixed.
On that...pocak was absolutely correct. Everything up to v0.2.6 works if I change mat4() to mat4( 1.0 ) which is a relief.
Everything after that version (where I did a major rewrite for v0.3.0) usually...
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