More updates.
The following should make the game more exciting:
The snake moves a bit faster.
The snake turns quicker, but the maximum rotation speed is slower.
The snake grows five times faster.
The following should help with the depth perception problem:
The bars of the cage turn red as...
I've updated the game.
I changed the controls. It's now Up/Down to pitch, Left/Right to yaw and L/R to roll. It's much easier to control now.
There's a score now. High scores are recorded too.
NearTao composed a track for it! It's now the game theme. Title screen music is by Kevin MacLeod.
So what do you all think of the controls? I can appreciate that this might be an unconventional way of piloting a flying snake in space so I'd like to hear your thoughts. For me, it took a little while to get used to but it became pretty natural. Are there many who want yaw?
Also, does the game...
It looks like an issue with the framebuffer but it's not a very descriptive error code... Have you tried turning it off and on again? :unsure:
Anyone else getting "framebuffer dead: 0"? 0 is the error code returned by glCheckFramebufferStatus. I'm not sure what to do about that right now...
I made a snake game. It's 3D and the snake kinda moves like an aircraft.
http://repo.openpandora.org/?page=detail&app=flyingsnake_undexsym
Controls:
Left/Right - Yaw
Up/Down - Pitch
L/R - Roll
ABXY - Speed up
Start - Start game/pause
Select - Mute/Unmute audio
ESC/Q - Quit
If people...
Since the game is too hard for most people, I made it easier. The increased health and health recovery item drop rate should make it less frustrating.
Go play it right now.
Apologies for not including the license.
It's currently Freeware. Since this is pretty much the first game I've put on the internet I haven't really thought about licenses before. I'm currently educating myself on FOSS so the license may change in the future.
It'd be a shame to lose your vote :(
Thanks! I'm glad you like it. The furthest I've heard anyone has ever gotten apart from me is level 5.
Keep shadow mapping enabled to make it slow and easy :D
I've updated it again!
It now runs a bit faster. The speed increase is noticeable when there are loads of bullets and enemies on screen.
I've also made the level select list expand so you can see all stages and "back".
Has anyone beaten it yet? :D
I've managed to implement dynamic shadows at a very near playable speed for the game! Updates in the repo.
Since I have no idea how well it will run on earlier Pandora models, I've made the Select button the toggle shadow button.
Someone let me know if the game either sucks a lot or sucks a...
If it's too hard, you can use the Konami Code on the title screen to gain invincibility.
I realised it was necessary to include a cheat when other people played :lol:
If the game really is too hard (or too easy) for everyone, I'll consider adjusting the difficulty. I've already decreased the health of some of the bosses as I think they take too long to kill.
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