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  1. _wb_

    Developed for Pyra

    I like the top-left one, but without those boots. The sandals from the one directly to its right would be better. Please keep the pi eyes, I didn't even notice the letter pi at first so they make pretty good distilled eyes. Much better than in your avatar, though that's probably also because...
  2. _wb_

    How to calculate a price for the Pyra

    I live in Brussels, Belgium. I wouldn't mind receiving and safely storing a bulk box of Pyras (say 100 of them), and sending them to individual Belgian customers, as long as I get the remaining shipping fee I have to pay myself reimbursed by ED. Though most likely shipping from Belgium to...
  3. _wb_

    How to calculate a price for the Pyra

    I think the total number of Pandora's shipped should be about 6500.
  4. _wb_

    No prototypes for GamesCom, but a Wifi Chip and a Pyra in the dark!

    In general, yes. In this case though: wouldn't the two variants of the wifi chip use the same kernel module, which somehow sees the chip capabilities at initialization? Or perhaps two kernel modules, where the correct one gets loaded automatically based on some identification code or something...
  5. _wb_

    Shadow of Mordor : Linux vs Windows Performance

    I know you don't, it's just that people might look at the title of this thread ("Linux vs Windows Performance") and get the impression that this tells something about the inherent quality of Linux vs Windows, while it really doesn't.
  6. _wb_

    Shadow of Mordor : Linux vs Windows Performance

    There is no inherent reason why the OS should matter (that) much for game performance. The only real thing that could make a difference is the way the kernel does scheduling (if it's not giving the resources to the game but to some background processes, there's of course a problem) and maybe...
  7. _wb_

    Is Pyra expensive outdated hardware?

    The resolution of the Pandora is 800x480, and if you ask me, that is actually a good resolution for a 4.3" screen. Sure, there is software that expects more vertical pixels, resulting in dialog windows that are taller than the screen etc, but that's a software problem. In terms of pixel density...
  8. _wb_

    Is Pyra expensive outdated hardware?

    Anyway, the answer to the title question of this thread is "no" in my opinion. Are smartphones "outdated hardware" because their CPUs and GPUs are weaker than what I have in my desktop machine? Of course not. It's a different form factor, with a different intended use, different built-in...
  9. _wb_

    No prototypes for GamesCom, but a Wifi Chip and a Pyra in the dark!

    I wouldn't mind paying extra for 5GHz, but then again, I also wouldn't mind paying extra for 3/4G. However, a lot of people have voiced their concern about the price of the Pyra. This extra 14€ (in bare costs, so more in terms of end-user price, if only for VAT), for a mildly useful feature...
  10. _wb_

    Is Pyra expensive outdated hardware?

    I'm not sure about that. Memory size and speed are also a factor, and the Vivante GPU in the OMAP5 should also count for something. It's a bit of an apples and oranges thing.
  11. _wb_

    Is Pyra expensive outdated hardware?

    Yes, the Pyra will be more powerful than the PS Vita. The Pyra has a Cortex-A15 cpu (2x), the PS Vita has a Cortex-A9 (4x, but only 3 cores are available). The Cortex-A15 is quite a lot better than the Cortex-A9. The Cortex-A9 is barely better than the Cortex-A8 which is in the Pandora. The...
  12. _wb_

    Developed for Pyra

    Nice, but looks too male to me. Pyrrha was the daughter of Pandora...
  13. _wb_

    Developed for Pyra

    So do you all expect that all games developed for Pyra will load near-instantly? Or do you prefer to get no splash screen, since you can deduce that the game is actually loading from the indicator led indicating disk IO activity? Or do you want a completely black splash screen? I don't mind a...
  14. _wb_

    New render of the Pyra

    Dark grey would be nice. Non-glossy.
  15. _wb_

    Developed for Pyra

    What about an intro sequence that says "Developed non-exclusively for Pyra"? Then you release it cross-platform, preferably as FOSS software that makes it into the official Debian repositories and becomes popular also on PC. And then your game becomes basically an advertisement for the Pyra...
  16. _wb_

    Conclusion / synthesis of the keyboard poll results

    So are you saying that unlabeled, hidden brightness buttons at L_Fn + dpad, which means you need a cheatsheet and you break the equivalence of L_Fn and R_Fn, is "more elegant" than a labeled, dedicated brightness button where the labeling itself works as a cheatsheet? Well then, I disagree.
  17. _wb_

    No prototypes for GamesCom, but a Wifi Chip and a Pyra in the dark!

    Wait, wait. I said ë and ï are rare enough to not need two direct precomposed Fn keys for them, like you proposed. Having ¨ on Shift+^ like on French keyboards is still nice though, and I would certainly not drop that or make it a hidden feature.
  18. _wb_

    Conclusion / synthesis of the keyboard poll results

    Pairing semantically similar keys. Helps in use cases where you need + and - to adjust something (e.g. zoom in/out or inc/dec some value), because then you often use both of them -- e.g. when zooming I often go like this: [+] oops that's not what I meant [-] yes that's more like it [-] some...
  19. _wb_

    No prototypes for GamesCom, but a Wifi Chip and a Pyra in the dark!

    There will be two types of the PCB anyway: one with cell modem and one without. I'm just saying that the difference between those two can be made bigger. In terms of drivers I don't think there's an issue, most likely the same driver can handle both variants of the chip, and even if not, then...
  20. _wb_

    Conclusion / synthesis of the keyboard poll results

    They are out of order for a reason though: it makes + and - closer to one another (on Fn+S and Fn+X). If you would put them in the "correct" order while respecting the shift-pair convention, you would end up with + and - on Fn+D and Fn+Z, which means the distance between + and - would be...
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