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  1. PokeParadox

    Exagear is dead

    I too did the same just now... I had read the thread before! :O
  2. PokeParadox

    Case Improvements and the keymat

    As much as I really dislike how Craig mismanaged the Pandora, and the IControlPad2, I really enjoyed his wacky videos!
  3. PokeParadox

    Release OpenLara

    Thanks for this! I finally got some time to try this out and it's quite nice. ES feels better overall although I did notice some minor glitches. ES2 felt more like the original software rendering, i.e. a little sluggish around 20-30fps. Is there, or could there be an easy way to switch between...
  4. PokeParadox

    Port Requests

    Well relatively modest *Shrugs* I'm aware we don't have GLES3 on Pandora but there is maybe something useful *shrugs again* Link: https://github.com/devmiyax/yabause
  5. PokeParadox

    Port Requests

    I'd like to request uoYabause - http://www.uoyabause.org/ I noticed it does mention GLES 3, but I don't know if that is a hard requirement or optional. The fork is supposedly optimised to run on modest hardware.
  6. PokeParadox

    Everdrive GB: What are "Mappers" and what is the "save RAM" option for?

    I guess if it's savestates it will be a patched in button combo?
  7. PokeParadox

    Valve Proton (Windows Steam Games on Linux)

    I guess you could run VStudio in a VM? :D
  8. PokeParadox

    Nintendo Switch

    I agree that they've not handled WiiU owner very fairly.
  9. PokeParadox

    Release EmulationStation 2.7.1

    The problem with just leaving the ini file there is that you get the black screen problem. That's why I think deleting it before loading ES and copying it back before ES loads RA is the best solution unless someone cleverer than me figures out why the blackscreen occurs.
  10. PokeParadox

    Release EmulationStation 2.7.1

    No it works... somehow this setup works. :P
  11. PokeParadox

    Release EmulationStation 2.7.1

    I think I have confused things for you by using variables in the paths. Check the megadrive run script again. cp $ESSET/powervr.ini $ESPND/ core=$(zenity --list --radiolist --column 'Select' --column 'core' FALSE "$pico" FALSE "$genesis" --title="Megadrive") This is cp...
  12. PokeParadox

    Release EmulationStation 2.7.1

    It's not quite working with the powervr.ini. It loads ok but the powervr.ini is essentially doing nothing :/ Putting the powervr.ini in the root of ES app data folder fixes the tearing but causes the black screen as before. I'm surprised you don't see any tearing - easiest way to notice in ES...
  13. PokeParadox

    Release EmulationStation 2.7.1

    I added: killall emulationstation To the snes run script just before the zenity dialog is displayed and this does work around the black screen when using the powervr.ini. However, I couldn't seem to get back to ES after, no matter what path structure I used in the call to the runES script or bin...
  14. PokeParadox

    Release EmulationStation 2.7.1

    Yes I did try that, but the only place it appears to do anything is in the Base of the appdata folder for ES. Obviously with the previously mentioned blackscreen problems. In the .emulationstation folder, the tearing is there, although I'm not sure why.
  15. PokeParadox

    Release EmulationStation 2.7.1

    Pretty neat. I've been trying this and found I couldn't get anything working... It turned out that it was the powervr.ini that I had copied in the appdata to fix tearing. It fixed the tearing in ES but causes problems when launching roms. Sometimes it kicks you back to ES and sometimes it...
  16. PokeParadox

    Release EmulationStation 2.7.1

    Thanks for putting this all together, now to try it out! :)
  17. PokeParadox

    Pandora EmulationStation with retroarch 1.7.2 question(s)

    Well I think @canseco is currently porting releases of retroarch, so I would have a chat with him for a collaborative effort? Doesn't stop you extracting the PND and getting things working in the meantime! ;)
  18. PokeParadox

    Pandora EmulationStation with retroarch 1.7.2 question(s)

    It's only a guess but it sounds likely that Emulation Station is hogging the gl driver. I guess in the launching process ES should be told to kill itself as it launches the emulator and started up at emulator exist?
  19. PokeParadox

    The Pandora Port Request Thread

    OpenITG? https://github.com/openitg/openitg We have a port of StepMania 3.9 but this would be a slight upgrade?
  20. PokeParadox

    Port Requests

    That looks really cool on our little handheld! :)
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