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SNES: PocketSNES 6.4.5

A mixture of SquidgeSNES and the PocketSNES Renderer. Supports transparencies and runs most games fullspeed at 250 MHz!

v6.4.5:
- Fixed: background graphics bugs in Dragon Ball Z Super Butoden 2
- Fixed: bad sound in Actraiser.
- Fixed: error loading default rom directory.
- Fixed: bug in compressed savestate loading.
- Fixed: Sound issues in firmwares < 4.0.
Optimizations in c4 emulation code.

v6.4.3:
-Added stereo sound.
-New advanced hacks options:
-Audio performance hack
-Ignore palette writes
-Ignore Fixed Colour
-Ignore Windows clipping
-Ignore Add/Sub modes
-Layer deactivation
v6.4.2:
-SDD1 support (Star Ocean & Street Fighter Alpha 2) SDD1 decompressed packs are supported.SDD1GFX.DAT & SDD1GFX.IDX must be copied to a subdirectory named socnsdd1 (for Star Ocean) and sfa2sdd1 (for Street Fighter 2 alpha). Create these subdirectories in the roms directory.If no packs are found, the emulator uses realtime decompression (slower)
-Other minor fixes and optimizations.
v6.4:
- Support of C4 chip (MegamanX 2 and 3).
- Correction bug with text on games using high res (Seiken Densetsu 3).
- Add optimisations on the DSP code from snes9xTYL of Yoyofr.

v6.4.4:

Changes by Reesy
Zipped save states
Rom Browser code tidied, you can now set the default directory from inside the rom browser. The rom browser now also tells you the current directory.
Changes by headoverheels
Fixed some bugs in layer priority (super ghouls'n ghosts level 4 for example)
Optimizations in tile rendering code, ppu emulation, ...
Changes in volume control to be more usable with headphones in firmware 4.0.0 and louder with firmware 4.1.1
Fixed: some games do not work if you don't restart the emulator
Menu now sets cpu clock to 66 mhz to save battery
Author
Reesy / HeadOverHeels
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