clearBG() | NGT_Sprite | |
draw() | NGT_Sprite | |
getFrame() | NGT_Sprite | [inline] |
geth() | NGT_Sprite | [inline] |
getSpeed() | NGT_Sprite | [inline] |
getw() | NGT_Sprite | [inline] |
getx() | NGT_Sprite | [inline] |
gety() | NGT_Sprite | [inline] |
init(NGT_SpriteBase *base, SDL_Surface *screen) | NGT_Sprite | |
NGT_Sprite() | NGT_Sprite | [inline] |
rewind() | NGT_Sprite | [inline] |
set(int xx, int yy) | NGT_Sprite | [inline] |
setFrame(int nr) | NGT_Sprite | [inline] |
setSpeed(float nr) | NGT_Sprite | [inline] |
startAnim() | NGT_Sprite | [inline] |
stopAnim() | NGT_Sprite | [inline] |
toggleAnim() | NGT_Sprite | [inline] |
updateBG() | NGT_Sprite | |
xadd(int nr) | NGT_Sprite | [inline] |
xset(int nr) | NGT_Sprite | [inline] |
yadd(int nr) | NGT_Sprite | [inline] |
yset(int nr) | NGT_Sprite | [inline] |
~NGT_Sprite() | NGT_Sprite | [inline] |