GPmark for GP32
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This is a special version of my GPmark benchmark for all other devices, specially tailored to fit in the much smaller 8MB RAM of the GP32.
Basically everything is there (even the very heavy and memory consuming 3d bunny) and most of the time I reprogrammed the effects so that 
they are optimized for the vertical videoram of the GP32. Lot's of work to make it work especially for the GP32. Additionally there is an 
options menu to select overclocking or between two modes.

The fast mode is rendering directly to GP32 videoram without double buffering. It flickers of course but that's the best to perceive how fast 
things can be. If I enabled the double buffering, things would vsync automatically at 60fps, which is fine for games and apps but not for a 
benchmark. If you still want to see non flickery visuals, but going over 60fps, I have the slower version which renders to a software buffer 
and then memcopies to the real GP32 vram.

Optimus, 16/01/2016

p.s. The bunny3d loading just after the radial blur takes time to load. Maybe 10 seconds. I init and deinit every part individually before 
the start, instead of all together like in the other versions, just to make the whole think run with 8MB. You will see the last frame of 
radial blur part like it froze, but it's not a crash. Just wait a bit and the bunny 3d will start.