Release Giana's Return V1.0 (Pandora)


Kojote

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Website
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Giana's Return aims to be a worthy UNOFFICIAL sequel of the alltime classic "The Great Giana Sisters".

20110102_gianas_return_v1.0_(pandora_game).jpg


Features:
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore

Changes:
- Several palette fixes for all tilesets
- Various other smaller cosmetic graphics fixes
- Four new ingame baddies
- The levels are now 40 pixels higher and "fullscreen" on 320x240 devices
- Modified trainer (hidden)
- Modified two levels in the last world to make them easier
- Fixed minor slipping bug when a bridge is crumbling and Giana stands stil
- Added configuration menu:
* Music volume control
* SFX volume control
* Key configuration (where keyboard available)
* Joypad/Joystick configuration (where external joypad/joystick available)

Download: http://www.gianas-return.de/?p=1055

Hail the Pickle for the Pandora port! :)
 
Kojote said:
Giana's Return aims to be a worthy UNOFFICIAL sequel of the alltime classic "The Great Giana Sisters".

Also uses the pandora vsync for very nice scrolling.
 
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Thanks, I'll give this a try when I'm able.

You guys should update the PNDs in the File Archive and Appstore, as well:

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60
http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/GianasReturn.inf
 
Esn said:
Thanks, I'll give this a try when I'm able.

You guys should update the PNDs in the File Archive and Appstore, as well:

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60
http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/GianasReturn.inf

File-Archive is updated, just need to wait till EvilDragon confirms.
As Pickle uploaded to the Appstore, he has to do that part on his own :)
 
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Hey, great!

Just out of curiosity: Is the Pandora-version drawing to 400x240 and upscaling to 800x480 or is it scaling from 320x240 to 640x480? I'll definitly get the WiZ-version this evening :)

Thanks a lot!
 
Schnatterplatsch said:
Hey, great!

Just out of curiosity: Is the Pandora-version drawing to 400x240 and upscaling to 800x480 or is it scaling from 320x240 to 640x480? I'll definitly get the WiZ-version this evening :)

Thanks a lot!

its 2x sw scaled from 320x240 to 640x480
 
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One reason more to get my Pandora as soon as possible. :)
How's Feeling of the Pandora controls working with the game? On PC I tried it with Keyboard and Arcade Stick but booth were not exact enough for avoiding horrible deaths of Giana... OK could be also because of my lack of skill. :D
I will try the Game again onto the Pandora and maybe I will survive more than just the First World. (Never made it through Snow world ^^"""" )
 
fusion_power said:
One reason more to get my Pandora as soon as possible. :)
How's Feeling of the Pandora controls working with the game? On PC I tried it with Keyboard and Arcade Stick but booth were not exact enough for avoiding horrible deaths of Giana... OK could be also because of my lack of skill. :D
I will try the Game again onto the Pandora and maybe I will survive more than just the First World. (Never made it through Snow world ^^"""" )

I think its plays fine, I finished it for the second time with this pandora version and its certainly easier than versions in the past.
 
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Pickle said:
fusion_power said:
One reason more to get my Pandora as soon as possible. :)
How's Feeling of the Pandora controls working with the game? On PC I tried it with Keyboard and Arcade Stick but booth were not exact enough for avoiding horrible deaths of Giana... OK could be also because of my lack of skill. :D
I will try the Game again onto the Pandora and maybe I will survive more than just the First World. (Never made it through Snow world ^^"""" )

I think its plays fine, I finished it for the second time with this pandora version and its certainly easier than versions in the past.
Ok, so it can be finished onto the Pandora, good to know. :D I guess now I have no more excuse not to try it 'till the end. ^^
 
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By the way, why did you change the character sprite from the one you were using a few years ago? I rather liked the one that didn't have a black outline... I think it looked neater.
 
Esn said:
By the way, why did you change the character sprite from the one you were using a few years ago? I rather liked the one that didn't have a black outline... I think it looked neater.

It's just a thing of getting used to it :) The black outline might look a bit odd, but it makes the sprite more visible in many situations - so it's not really a bad thing, considering the game gets more challenging in higher stages.
-koj
 
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whats the difference from this version to the one that has been on my pandora since day one :blink: okay Im stoopid its in the opening post.

If I update to this PND will my continue point stay the same? Or can I save it somehow?
 
Hi,

Thanks to all the team for their hard work :)

@ Pickle: I've noticed some bugs...

- When you want to read the documentation with the Aurora web browser, it launches the cpu-speed script...
- Some freezes and slowdowns @ 600MHz with HF4 installed

Bye and thanks again !

Magic Sam
 
Bosbeetle said:
whats the difference from this version to the one that has been on my pandora since day one :blink: okay Im stoopid its in the opening post.

If I update to this PND will my continue point stay the same? Or can I save it somehow?

No idea if the saves are compat.
As for changes there have been mainly bug fixes and I think some level changes. I added pandora vsync support. Also the game is now at 320x240 from 320x200.
 
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