Release Gnuboy Released


EvilDragon

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Well, I didn't really like the GB / GBC Emulation of VisualBoyAdvance, so I grabbed the GnuBoy-Sourcecode and compiled it with a little help for the Pandora.

Packaged up is a working GnuBoy supporting .7z and .zip roms, fullscreen or proportional scaling, SRAM, up to 10 savestates.
No fancy GUIs, but they are not really needed with GameBoy ;)

Enjoy and leave any feedback / bug reports here.

Download: GnuBoy
 
Working like a charm for me and it's looking great; fantastic feeling, playing the old classics on a big bright screen! =)
Thx ED!
 
Nupfi said:
Working like a charm for me and it's looking great; fantastic feeling, playing the old classics on a big bright screen! =)
Thx ED!

Oooh, does it play the speech properly on Pokemon Yellow? After the intro music it should say Pikachu, in the same sort of clarity that the old Spectrum 48k could manage Ghostbusters!
 
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Pikachu 'talks' in Pokemon Yellow.

Unless the code has changed the save states should work with the other Gnuboy ports (Dingoo, PC, etc.)

What resolution is the proportional scaling done to?

Since it does Pandora's full height I guess 533x480?

Could we get a 480x432 (3x integer scaling?)


Thanks!
 
Thanks for this.

Still kind of hoping for GB emu with even the most basic menu, but having the scaling options and simplified save controls is worthwhile.
 
Thanks, this seems to run very nicely. Is there a keypress to quit? I've only managed to do it using the Pandora key to kill it so far, and that seems a bit aggressive!

edit - typos
 
EvilDragon, in my opinion, save states shortcut is the most wonderful and simple shortcut for saving since the GP32 days, I really wish it becomes a standard for other emus :)
Two things:
1. Am not sure if is it easily doable (especially since you always stress that you are no developer but only a person who writes a few scripts here and there ;) ), but can a feature like "Preview what saved in slot" be implemented? I imagine it like a square containing a screenshoot of the game save preview appearing for 2 seconds above the current frame whenever a slot is selected with a watermark saying "Save slot x preview".
2. I noticed something in the full screen mode: there seems to be a missing row or two of pixels from the upper part of the scene, is that possible or are my eyes playing tricks on me? The game I noticed this in the most is Super Mario Deluxe (which is a Game Boy Color game).

Thanks a lot for this awesome port ED :)
 
sehs33 said:
EvilDragon, in my opinion, save states shortcut is the most wonderful and simple shortcut for saving since the GP32 days, I really wish it becomes a standard for other emus :)
Two things:
1. Am not sure if is it easily doable (especially since you always stress that you are no developer but only a person who writes a few scripts here and there ;) ), but can a feature like "Preview what saved in slot" be implemented? I imagine it like a square containing a screenshoot of the game save preview appearing for 2 seconds above the current frame whenever a slot is selected with a watermark saying "Save slot x preview".

That's a hard one. Stuff like that is included in GnuBoy4D or Lemonboy for example. A simple recompilation of these enhanced ports didn't work properly on the Pandora, but whenever I find some time, I'll try to move more things over to our current version.
I'd also love to have it skinnable so that no black borders are around gameplay.
You could also show the key setup in that border as reminder.

I start doing that (GnuBoy4D does support that), but currently, I open a screen on the Pandora and the video output is always scaled to that one - which means: I can't put a skin around it.
I need to figure out how to open an 800x480 screen and scale the video output of the game on top of that.

2. I noticed something in the full screen mode: there seems to be a missing row or two of pixels from the upper part of the scene, is that possible or are my eyes playing tricks on me? The game I noticed this in the most is Super Mario Deluxe (which is a Game Boy Color game).

Hm, I can check that out. Should mainly be a config issue :)

Thanks a lot for this awesome port ED :)

Far from being awesome - basically, it's just a recompile of the original version with a script around it ;)
 
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EvilDragon said:
Far from being awesome - basically, it's just a recompile of the original version with a script around it ;)

Humble as usual ED :)
 
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sehs33 said:
EvilDragon said:
Far from being awesome - basically, it's just a recompile of the original version with a script around it ;)
Humble as usual ED :)

Well, I do think that you should always credit correct people. And I didn't do much here at all :)
 
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