Beta Mupen64Plus


budbud said:
sebt3 said:
Devilmandex said:
when using Sebt3's build loading a rom reports error: no graphics plugin specified.

I'd also like to thank Sebt3 for the effort as I understand that getting the application to build was a bit of a difficult task
It seems that I've screwed a bit the packaging. I just uploaded a (hopefully) fixed version at the same download place.

Sorry for that...


I redownloaded the file , but when I run I get no RSP plugin specified --ERROR

Sorry , reinstalled all good now :)
 
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budbud said:
How do I toggle frameskip in the latest build?

Not sure about the latest build in non PND form but for all prior version you had to enter the config of the chosen gfx plugin, into its text and then edit the line "frame render rate=2" etc

FS set as 2 is actually 1 frameskipped in this emu and for Mario 64 gives good performance at about 800mhz.
 
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Yes there is. You have to chose Options then Graphics Settings. It opens a config file. In that file is a line that says "frame render rate=1"
Change it to 2 for 1 frameskip and go up from there.
 
I'm using the latest build (made by sebt?) and to me it seems the whole gfx-config file has lost meaning. What ever I change there, it doesn't affect the emulator.
 
Does anyone have any idea as to why my Mupen64Plus (I've tried both this latest version and the previous one)is running incredibly choppily? My settings:

CPU Speed: 800 Mhz
CPU Core: Dynamic Recompiler
Graphics: frame buffer width x height: 640 x 480; frame render rate = 1
Audio: notaz's OSS audio r2

I just got a new Pandora through RMA, installed the latest Hot Fix, and am finding that Mario 64 is running at around full speed, but the display is incredibly choppy as if it were frame skip 3 or 4. My first 2 Pandoras played Mario 64 rather smoothly at frame render rate = 1...is it the hot fix?
 
wally said:
Frameskip is on by default. Turn it off (in graphics options I think)
??? Isn't frame render rate the same thing as frame skip (in my post I mentioned that it was set to 1)? On my previous 2 Pandoras Mario 64 was pretty smooth with frame render rate = 1.
 
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hi,

mupen 64 is very great, with framerate you can run fullspeed mupen ??? i have no tested option

laurent
 
Azure said:
wally said:
Frameskip is on by default. Turn it off (in graphics options I think)
??? Isn't frame render rate the same thing as frame skip (in my post I mentioned that it was set to 1)? On my previous 2 Pandoras Mario 64 was pretty smooth with frame render rate = 1.

Yeah Mario should be smooth on 1 but sometimes the developers can break things and cause FS to go crazy.
 
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wally said:
Azure said:
wally said:
Frameskip is on by default. Turn it off (in graphics options I think)
??? Isn't frame render rate the same thing as frame skip (in my post I mentioned that it was set to 1)? On my previous 2 Pandoras Mario 64 was pretty smooth with frame render rate = 1.

Yeah Mario should be smooth on 1 but sometimes the developers can break things and cause FS to go crazy.
Uh...by developers you mean EvilDragon with the HotFix (I have this issue with an older version of Mupen64Plus that ran Mario 64 smoothly on my previous Pandora; the SD card is the same, only difference I can think of is a new Pandora with the latest Hot Fix)?

EDIT: Just tried MiniMenu and it works smoothly as before. So I tried running background killer with XFCE and it seems to be running smoothly again.
 
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hello aria

your emulator is very nice i like it. have you project to release a new release ?

thanks
laurent
 
Has anybody figured out how to get the savestates working? the only input plugin that works at all for me in the latest pnd is the ppsp input 2, which doesn't save states. the other plugins don't register any input at all.
 
Here is the updated Mupen, OOT now seems to run nicely.
Thanks Gruso for a quick test and hosting the binary.

http://pandorapress.net/gruso/mupen.pnd [gruso edit - sorry, gave you a bad link. Try: http://bunnitude.com/gruso/mupen.pnd ]

There are two gles2n64 drivers for selection, OOT runs with both:

0.0.4 is the updated 0.0.4 but also using a new CRC implementation.
I changed it to a different technique as described here:

http://guru.multimedia.cx/fast-crc/

gives a small speedup when lots of textures are used. This is also the
default driver when mupen load. I see that the code changes are updated
into r23 if it works out.

0.0.5 is the updated 0.0.4 straight with old CRC. Number just choosen
so its something different and you have the chance to fallback, just in case...

Let me know if its work for you...

- Frank


Update: Download link does not work yet, I ping'd Gruso already, should be up soon.
 
I don't care who hosts it frankly... ;)

Send me a PM if you want to put it somewhere on the net.
 
I just mentioned the filearchive, as you can upload and maintain it yourself there. Just sign up and you're good to go.
 
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