What System Do You Want Emulated First?


I voted for Amiga and other computer emulators earlier in this thread. I noticed quite a few saying Sega Saturn. The Saturn is my favorite system next to my Turbo Duo/PC-Engine Duo. However I don't really see how this would even be playable. SSF is a x86 based saturn emulator and it needs at least a 3 ghz process with a 256 meg video card to be playable/full speed. My old 1.8ghz computer with 2 gigs of ram and a nvidia 64 meg Geforce 3 couldn't run this without skipping frames like crazy. SSF is also programmed from scratch and isn't a port. How could someone make it playable on a Pandora? I would love to be wrong but I just don't see it happening.
 
atomicthumbs said:
unification
I agree, but also, the DS gives me terrible hand cramps (try getting every item and a perfect against all of the bosses in Megaman ZX). The Pandora is bigger, and might feel better (I hope at least, after two hours it becomes too painful to play anymore). Also, I mutilated my DS when I replaced the bottom screen (the touchscreen doesn't work anymore, but I think I can fix it).
 
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I would like a PSX to run at full speed. I know we will have everything 24bit and back, so I am not worried about those.
 
geise69 said:
I voted for Amiga and other computer emulators earlier in this thread. I noticed quite a few saying Sega Saturn. The Saturn is my favorite system next to my Turbo Duo/PC-Engine Duo. However I don't really see how this would even be playable. SSF is a x86 based saturn emulator and it needs at least a 3 ghz process with a 256 meg video card to be playable/full speed. My old 1.8ghz computer with 2 gigs of ram and a nvidia 64 meg Geforce 3 couldn't run this without skipping frames like crazy. SSF is also programmed from scratch and isn't a port. How could someone make it playable on a Pandora? I would love to be wrong but I just don't see it happening.
Why should a Saturn emulator that doesn't even use 3D acceleration require 256MB of video memory? Then again I'd probably be as well off asking why a Saturn emulator requires SSE2 when there are no floating point components present in the platform. Speaking of which, that must mean your 1.8GHz computer was a Pentium 4 which is a bit bottlenecked at that speed (the video card was probably almost entirely irrelevant).

Still, if frame skipping caused that much of a difference then it sounds like SSF was spending a lot of time on video rendering, and not as much on the CPUs involved. Without the source I can't get any idea how efficient that part of the emulator is, but if there's any hope for 3D acceleration being used for any of the VDP emulation functions then that can be improved over what SSF does (purely software rendered).

I don't think Saturn is at all a lock, but I think it'd be interesting if someone pursued it, someone who is very good at writing highly optimized emulator code for an ARM platform, of course.
 
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Exophase said:
I don't think Saturn is at all a lock, but I think it'd be interesting if someone pursued it, someone who is very good at writing highly optimized emulator code for an ARM platform, of course.
Which Exophase do you have in mind? (..time to polish your arm experience?) :D
 
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Exophase said:
geise69 said:
I voted for Amiga and other computer emulators earlier in this thread. I noticed quite a few saying Sega Saturn. The Saturn is my favorite system next to my Turbo Duo/PC-Engine Duo. However I don't really see how this would even be playable. SSF is a x86 based saturn emulator and it needs at least a 3 ghz process with a 256 meg video card to be playable/full speed. My old 1.8ghz computer with 2 gigs of ram and a nvidia 64 meg Geforce 3 couldn't run this without skipping frames like crazy. SSF is also programmed from scratch and isn't a port. How could someone make it playable on a Pandora? I would love to be wrong but I just don't see it happening.
Why should a Saturn emulator that doesn't even use 3D acceleration require 256MB of video memory? Then again I'd probably be as well off asking why a Saturn emulator requires SSE2 when there are no floating point components present in the platform. Speaking of which, that must mean your 1.8GHz computer was a Pentium 4 which is a bit bottlenecked at that speed (the video card was probably almost entirely irrelevant).

Still, if frame skipping caused that much of a difference then it sounds like SSF was spending a lot of time on video rendering, and not as much on the CPUs involved. Without the source I can't get any idea how efficient that part of the emulator is, but if there's any hope for 3D acceleration being used for any of the VDP emulation functions then that can be improved over what SSF does (purely software rendered).

I don't think Saturn is at all a lock, but I think it'd be interesting if someone pursued it, someone who is very good at writing highly optimized emulator code for an ARM platform, of course.

That would be wicked if someone could get this going at a good speed because the Saturn actually had some good games on it.
 
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Well these are the specifications the author of SSF recommends:
Recommended environment
CPU Core 2 Duo series
At least Athlon64 X2 4800 +
Memory 512MB or more (dual channel)
Other BIOS

So it must be working how you said. The reasons I listed the 256 meg gfx card is because I upgraded my card to that spec. It finally made SSF work without frame skipping on most 3d games. Most 2d stuff actually ran pretty much full speed. Haha it's obvious I'm not a super technichal guru that understands how SSF works, but it seems more than likely SSF was dependent on video rendering like you said. A Saturn emulator that isn't a port and running on the Pandora would be a very nice and welcome achievement though. I just didn't want anything to turn into anything like it did when someone ported a DS and Saturn emulator over to the psp and everyone was like OMG DS SATURN!!!!!!!!!!!!!111111111111. FULL SPEED IN THE FUTURE! Exophase you know exactly what I mean haha. I've seen your posts over at DCEmu :) :lol:
 
Definitely #1 N64! No doubt about it! :)

After that...

#2 GBA/GBC

#3 SNES

#4 NDS

#5 SEGA GENESIS/NES (not sure which one) :unsure:

PSX wasn't very good, if you ask me. PS2 fixed all the things I didn't like about the PSX, Except the lack of strategy games. Seeing that the PSX was chosen often, I thought that I should say why I didn't choose it.
 
x68kld4.png


X68000, of course.

This machine has the best arcade ports ever, some of them even better than the originals. There are own games and improved versions of console and computer games too, and lots of those date sims that otakus love too. Touhou series (homebrew one-man shoot'em ups) started on X68000 too.

This one could be interesting to try to port (don't try to find it over Google, it was a result of my own totally paranoid searching technique): http://www.asahi-net.or.jp/~AW9K-NNK/kerop...20070206.tar.gz
http://rapidshare.com/files/100914202/xker...206.tar.gz.html
http://www.uploading.com/files/94UHB5K0/xk...206.tar.gz.html
http://www.badongo.com/file/8372767
http://www.filecrunch.com/file/~5yunaa
http://www.turboupload.com/download/VJ8z1r...20070206.tar.gz
http://www.megafileupload.com/en/file/5355...206-tar-gz.html
http://w15.easy-share.com/1699905933.html
http://www.gigasize.com/get.php?d=8y1drmg2yld
http://www.turboupload.com/download/SQpZm2...20070206.tar.gz

(sorry, tons of mirrors for avoid losing this file easy on the net)
 
x68k would be great, BUT let's start with Perfect SNES and MD.

So many great games on those systems. Can't wait to play Pilotwings and Virtua Racing!
 
1.DAPHNE
No question about it! I would personally purchase one of the early units for Matt O(Daphne Creator)if he thinks he could get something worthwhile up and running. I know he started a family awhile back and Daphne on the PC has been in great shape for a few years(only a few tweeks here and there over the last few years),so I don't know how much time he has currently to donate to such a project,but I'm very serious about my offer. He tried for along time to get a decent version up and running on the GP2X,with some success,but no where near the PC level of emulation. So nothing was ever released. I love all the Laser Disc classics,and would love to finally see perfect ports on a handheld.

2.Atari Jaguar
Mainly for Tempest 2000. I really look foward to seeing EMU's that weren't 100% possible on the last gen. Mame,Genesis,Sega CD,SNES,NEO GEO,Lynx,PC Engine,Ect. where all very possible and ran 100% most of the time,depending on the system you where running(GP32,GP2X,PSP,Gizmondo,DS,Ect.).We all know we will see these optimized to perfection on the Pandora so I'm not gonna bring any of those up!

3.Vectrex
What the hell! Why Not. Lot of great original releases,and some super great homebrews over the last few years. Also a great proving ground for the analog controllers. Vectrex was one of the very first to introduce analog control on a game system.(Awesome Classic System).
 
Jaguar and Saturn would be nice, but I expect a couple of years before that happens.. Both are a bitch to emulate..

Let's start with the older consoles like (S)NES, Master System/Mega Drive
 
gavie said:
Jaguar and Saturn would be nice, but I expect a couple of years before that happens.. Both are a bitch to emulate..

I wouldn't hold your breath for either of those systems to ever run at playable speeds.

I think we need to knock talk of saturns, dreamcasts etc on the head and just get the fundamentals right.
 
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x68000 said:
I think we need to knock talk of saturns, dreamcasts etc on the head and just get the fundamentals right.

That's so sensible :) I totally agree: first port gp2x already working emulators, optimize them to gain understanding of the beast and then only move on to more ambitious projects.
 
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Atari 2600(Tutankham, Defender, Tunnel Runner, Adventure etc...)
GBC(Link's Awakening, Oracle Ages/Seasons)
Sega Master System(Quartet, Golvelius, Montezumas Revenge)
PC Engine/TG16(Blazing Lasers, Alien Crush, Splatterhouse)
Colecovision(Venture, Frenzy)
Leapfrog handheld(kidding :rolleyes: )

Everything mentioned by others. ;)
 
I have a lot of stuff so in order of most wanted to least wanted

DS (I doubt it'll be first though)
PSX
GBA
SNES
N64

PS9 ( If we start working on it now it'll be ready for when the ps9 comes out!!!!!) lol
 
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