Got F-200 Today, But Some Emulators Not Work


Cervante said:
your the 1st person Ive ever heard called the moves by the proper names, im use to people calling them ho-u-ken or ha-du-ken
man who cares...woohoo just got my f200 busted out gngeo and went for the greatest of them all KOF 98,

pulled off the standard a,a, f+b, qcf+a,qcf+a,hcb+a,f+a woohoo!!!. with kyo

man I can't wait to try out alpha 3, I want to try getting used to ken again...so disappointing that mame does not work...I wanted to see if I could get 3rd strike up and running.

anyways I like the d-pad...and yea I'm like craig I'm against the whole change start button to Home thing...you know it makes no sense period...
 
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I got my F-200 today and figured I would chime in with my experience on the input. I'm happy that garzyboi was able to have so much success. My experience hasn't been quite as good. To be fair, I'm playing Super Street Fighter II on SquidgeSNES v0.396, and I have a feeling some of the frame skipping issues may have bee to blame, but I can't be certain.

To understand my issues with the D-pad, you have to think a little bit about how people use their thumb. Some people like to play closer to the center of the cross, and some people (like myself) like to play a little more towards the outside. If you play closer to the center, then the configuration of the D-pad buttons works in your favor, as the indentation allows your thumb to skim along the inside without much interruption from one button to the next. If you prefer to play more along the outside, it's a different story. From the outside edge, when you want to perform a quarter circle forward, you start with the down button, and slide over to the right. But with the F-200, the right direction is raised with respect to the down button, so as your thumb is sliding across, it hits this high ridge which doesn't feel quite ready to accept your input.

I trained my thumb to perform Street Fighter motions on a SNES pad. It wasn't too hard getting used to the PSX D-pad (although it created a ton of blisters) because regardless of how it was set inside the plastic, it still pivoted around a central point. So as my thumb was moving right from the down direction, the right direction was already beginning to recess a little bit. Likewise, I the timing of the end of the move is different now. I would be done with the move sooner on the SNES pad whereas now I find that my thumb is still on the down direction, so I have to deliberately push more to the right before pressing the attack button.

After about 10 minutes, I was able to perform quarter circles fairly consistantly, charge moves well if I didn't start from down-back (i.e. left -> right and down -> up is easier than down-left -> right and down-left -> up), and dragon punch inputs were difficult, but I'm still working on it.

As I was experimenting more with the F-200, I tried awkwardly positioning my thumb from the upper left corner of the system to the center and play more to the inside of the pad, but I found it to uncomfortable.

All in all, I'm certain that my thumb will eventually "learn" how to deal with this setup just as I learned how to deal with all the others. It's just not automatic. As far as everything else is concerned, the system is great. I'm sick of hearing how people are expecting miracles from a little Korean company that doesn't have nearly the same level of resources as Nintendo or Sony. For the size of the crew that they are, they've made one hell of a product and I will gladly support them. As far as the name of the button to the right of the Select button... who gives a sh!t? Seriously, you're just looking for something to complain about.

And Cervante, the correct name is in fact Hadouken. It means motion wave fist. The original thing that Ryu threw had nothing to do with fire (although the Shakunetsu Hadouken added in Super Street Fighter II does). It was based off the idea that Bruce Lee could punch the flame out of a candle from across the room just by driving his fist through the air in the direction of the candle.
 
procyon said:
I got my F-200 today and figured I would chime in with my experience on the input. I'm happy that garzyboi was able to have so much success. My experience hasn't been quite as good. To be fair, I'm playing Super Street Fighter II on SquidgeSNES v0.396, and I have a feeling some of the frame skipping issues may have bee to blame, but I can't be certain.

To understand my issues with the D-pad, you have to think a little bit about how people use their thumb. Some people like to play closer to the center of the cross, and some people (like myself) like to play a little more towards the outside. If you play closer to the center, then the configuration of the D-pad buttons works in your favor, as the indentation allows your thumb to skim along the inside without much interruption from one button to the next. If you prefer to play more along the outside, it's a different story. From the outside edge, when you want to perform a quarter circle forward, you start with the down button, and slide over to the right. But with the F-200, the right direction is raised with respect to the down button, so as your thumb is sliding across, it hits this high ridge which doesn't feel quite ready to accept your input.

I trained my thumb to perform Street Fighter motions on a SNES pad. It wasn't too hard getting used to the PSX D-pad (although it created a ton of blisters) because regardless of how it was set inside the plastic, it still pivoted around a central point. So as my thumb was moving right from the down direction, the right direction was already beginning to recess a little bit. Likewise, I the timing of the end of the move is different now. I would be done with the move sooner on the SNES pad whereas now I find that my thumb is still on the down direction, so I have to deliberately push more to the right before pressing the attack button.

After about 10 minutes, I was able to perform quarter circles fairly consistantly, charge moves well if I didn't start from down-back (i.e. left -> right and down -> up is easier than down-left -> right and down-left -> up), and dragon punch inputs were difficult, but I'm still working on it.

As I was experimenting more with the F-200, I tried awkwardly positioning my thumb from the upper left corner of the system to the center and play more to the inside of the pad, but I found it to uncomfortable.

All in all, I'm certain that my thumb will eventually "learn" how to deal with this setup just as I learned how to deal with all the others. It's just not automatic. As far as everything else is concerned, the system is great. I'm sick of hearing how people are expecting miracles from a little Korean company that doesn't have nearly the same level of resources as Nintendo or Sony. For the size of the crew that they are, they've made one hell of a product and I will gladly support them. As far as the name of the button to the right of the Select button... who gives a sh!t? Seriously, you're just looking for something to complain about.

And Cervante, the correct name is in fact Hadouken. It means motion wave fist. The original thing that Ryu threw had nothing to do with fire (although the Shakunetsu Hadouken added in Super Street Fighter II does). It was based off the idea that Bruce Lee could punch the flame out of a candle from across the room just by driving his fist through the air in the direction of the candle.

I can agree with about the d-pad...as your right I am playing towards the inside part of the circle... It was a bit of a challenge to pull a hcb+a move but with a little bit of patience and elbow grease I got it down same with the dp motion. It's not nowhere near as effective as an arcade stick, or as good as the snes dpad. Also I got blisters too from the dreamcast dpad and ps2 dpad. all that MvC2 practice. eventually I went to the analog stick on ps2 because I just couldn't pull off certain moves.

but it depends on the person overall and how they feel especially when your playing a fighting game. I've seen the pro argument on which was better d-pad or analog stick...just gotta go with your gut. Since d-pad is all about accuracy and analog is about more precision based movement IMO... :unsure:
 
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Just a quick update, I've come to find that part of my problem is actually pressing the button too quickly. When entering a 2P game (just letting the 2P selection time out) or fighting in the bonus stages, I was able to pull off dragon punches more consistently since I wasn't spastically fighting an opponent. I think this may actually have more to do with the SNES version of SSF2 being rather strict with the timing of the button presses.
 
Esn said:
Since PocketSNES works for some and not for others, does this mean that there are different F-200s?
No, but probably different settings.
As said, I think it's some LCD Timing issue, so VSync, sound rate could be a reason.
 
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I never owned a gp2x. I recently found out about it, and pre-ordered the f200, because of mame , period.
and the thing wont even run it! don't those fucktards know this is why we buy it? I hope a coder fixes the problems with emulators. cuz this sucks monkey nuts.
 
derek242 said:
I never owned a gp2x. I recently found out about it, and pre-ordered the f200, because of mame , period.
and the thing wont even run it! don't those fucktards know this is why we buy it? I hope a coder fixes the problems with emulators. cuz this sucks monkey nuts.
mame is still (very) actively developed, and the code is always released. there should be a fix soon...i don't think franxis has plans on getting an f200 but i'm sure it will get sorted quickly.
 
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rlyeh said:
Can anyone check if reminiscence 0.4 works?

I'm specially interested in checking that 'cos the included minimal 0.C there uses heavily all 64 Mb memory, creates a /dev/minimal driver, does MMUHacking, does 940T initialising, and other obscure things I would fix if broken.



Works without problems on my F-200.

Regards,
Stephan
 
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Games with ladders like donkey kong can be tricky with the d-pad. never tried them with the f100. are they any good/better?
 
derek242 said:
Games with ladders like donkey kong can be tricky with the d-pad. never tried them with the f100. are they any good/better?
kind of a draw i guess (just got mine in woo). the d-pad is a little stiff - being separate buttons :( - so those quick changes aren't always smooth. the problem with the stick though, is you can't be as accurate. i guess overall i'd say i'm having an easier time with the d-pad than i had with the stick. but keep in mind i've never tried the rotated mk2 stick.
 
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Hi guys, I am totally new to gpx and emulators and need a little help, but apart from that i am more than pleased with my new toy, a gpx2 f200 firmware 4.0, i have no problemos with the d-pad, and i am very impressed with my new copies of payback and vektar. and i am just off down maplins to get dc adapters etc.
I have solved my tv out problems, one of the pin ports was blocked with gunk - step kids with chocolate fingers me thinks-on the s-vid port on my tv, and the pacman clone doesnt work right on any tv i have tried, so i guess its not compatible , but other games work, and again it seems better than my brothers psp at the job of tv-out.
i haven't tried my cradle yet.
however, i am having trouble getting amiga emulator and paradroid 90 to work, and have been told that i need to downgrade my firmware - can any body confirm this for me and give any advice to a total newb on how to do this? i suffer a bit from dyslexia and complex jargon really hurts my head- or if in fact this needs to be done, as i killed a mobo on my pc once by attempting to flash a bios chip.
apart from these minor gripes - that are due to my newb brain meltdown and reliance on vodka - i am very pleased as i know with patience and community support i will get things going , all the best things in life require a bit of patience and effort,
cant wait to play my old games
cheers
ps i am up for spending on games that are written directly for this little console as the freedom we have here needs support, I am impressed with the two i have purchased, is there anymore around.
ta
PZMB
if you are new to this and are thinking of getting gpx2 f200 - do it, do the whole goddam village
 
rlyeh said:
Can anyone check if reminiscence 0.4 works?

I'm specially interested in checking that 'cos the included minimal 0.C there uses heavily all 64 Mb memory, creates a /dev/minimal driver, does MMUHacking, does 940T initialising, and other obscure things I would fix if broken.



Hey, is minimal 0.C actually out? I'd like to use it, but I can't even find 0.B on your site (I only find the preview docs for 0.C [thanks for those!]) and I can't seem to find the library bundled with other source codes that use the minimal library...

Thanks in advance!
 
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Does anybody know if anyone is working on Atari 2600 emulator compatibility for the f200? Does it already exist and I just missed it?

Also...

Thanks to all the devs for all the work they've done getting software working on the new device. Great jorb one and all.
 
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