Dynarec Completed For Psx4all Project.


that's very good news, makes me happy for the whole next week :D

i'm going to test as soon as I have enough time! (that means, in the next few days ;) )

the first 'bug' I noticed is that the menu still refers to Public Beta 2 :ph34r:
 
Hey guys what are the least cpu intensive games on the Playstation? I think it would be cool to test some of these. It would make a big impression to already have a list of games that are able to run fullspeed.
What about old games like: gunners heaven, Toshinden, Kileak rayman. These games don't look so heavy on the cpu.
 
on the old Public Beta 2, FF7, Oddworld and Resident Evil ran quite good, as well as some other games I haven't tried


Zodttd, when you have some time, a psx4gp2x.conf file with options would be great!

for example

sound=0/1
interlacing=0/1/--/7
perf_stats=1
rom_dir=/mnt/sd/roms/psx
 
yeah, can we (who are only watching the festivities) please have a list of games that *work*, i.e. just the success-rate, or at hey, could we at least all use the emoticons to indicate working/not-working/playability level so we can see whats going well?
 
Quickly tested two games: Resident Evil 2 and Bomberman.
Both games are working and are slightly faster with this version but suffer from missing controls...

Anyway awesome work, zodttd!
 
Legend of Legaia tested using an IMG file loads up but input doesn't work.

Breath of Fire 3 tested using IMG file
OC 266
Interlace 0
ingame
Vsync= 29-42
Framerate= 7-13
graphics look perfect :)
 
those are my first fast tests, I will do more later


266mhz, interlace 0, bin/cue files


Oddworld 2
Same graphics problems as previous beta
videos plays for 1 second, then skip
crashes on loading screen
Used to work, with graphics problems

in menu : VSincRate 68-71, FrameRate 15-18


Oddworld 1
Same graphics problems
Looks a bit slower

in menu : VSinc 58-59, FrameRate 29-30
in game, light scene : Vsinc 51, FrameRate 25
in game, heavy scene : Vsinc 47, FrameRate 12


Crash Bandicoot 3
Black screen, with stats
used to work until level selection


Gran Turismo
Crashes at disclaimer
used to work until loading screen, then reboot the game


Metal Gear Solid
Stuck on Konami screen, but no crash
Used to work until starting a new game


Medal of Honor Resistance
works, but no input
Used to work fine

Intro video : VSinc 35, Framerate 4


WipeOut 3
works until first race, but no input
(displays some in-game 3D frames, then stuck)
Don't work with previous beta


Final Fantasy 7
Black screen without stats
used to work fine

(I waited as zodttd said, but nothing happens)


Sounds like it needs more work from that poor Zodttd :lol:
 
FF7 needs to load, so just wait a minute or something and it will show up. Said earlier in this topic by the man himself :)
 
Montsubai posted on Aug 26 2006 at 01:33 PM said:
FF7 needs to load, so just wait a minute or something and it will show up. Said earlier in this topic by the man himself :)

as said, i waited for some minutes, but still nothing happens :(
 
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I did some initial testing, and in the current state it is about as fast as the videos I have captured previously (on the games I tested so far)
because of this, I currently don't see much need to capture videos (yet).

Could some of the performance gains of the dynrec.. be lost on the fact that the MMU hack is not working now (or is it?)

Also it segfaults on: (I used the USB and telnet)
FF7 PAL
Chrono Chross NTSC
Soul Blade PAL

Note to others testing:
use telnet to see if the emulator is crashing. FF7 PAL for me is segfaulting (which quits the emulator). if this happens you will be waiting for a long long time for it to load...(it won't load anymore)
 
hi...here some tests:

breath of fire 4 PAL (BIN) @270MHz
(interlace=0, progressive=OFF show stats=ON)
1st FMV is shown @ vsync 30-40, framerate 3-6
can't pass the press start button screen


Saga Frontier 2 PAL (BIN) @270MHz
Square soft (1st screen) OK, square soft logo (2nd screen) OK
during the 1st battle (yes this game begins with a battle)
vsync = 35-40 framerate 15-18
the game doesnt take the whole screen so there are some GFX glitches on the left part of the screen
Game is correctly drawn
cant press a key

Front mission 3 PAL (BIN)
loading iso OK but crash during 1st load screen

anything like an issue with button?

see you :lol:
 
Bubble Bobble 2 tested IMG file
Interlace 0
OC 266
in game
Vsync 26-30
Framerate 26-30

Playable and looks perfect :)
 
Twimfy posted on Aug 26 2006 at 08:31 AM said:
Current tests...

Felony 11-79, 70 FPS in menus, 3-7 FPS ingame.

Alundra - 17 FPS ingame.

How far did you play alundra? For me it seems to stop working if I go through a door.
 
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how do you see if PSX4ALL is segfaulting? i launch the emu though a telnet session, says 'GP2X minimal library blah blah' then nothing more, even when a game crashes
at least it allows me to start a GP2Xmenu without rebooting ;)
 
more tests

Silent Hill
crash at tha WARNING screen (first screen, adult-cotnent-thing)
Used to work, with some graphical errors in the in-game menu


R-Type Delta
no input.
Heavy graphical bugs
used to work, except for graphical bugs (semms like there is no textures)
3D Main menu : VSinc 17/18 FrameRate 4


Syphon Filter 2
black screen, no stats
no changes since last beta :(


Soul Reaver
black screen, no stats
Used to work fine


Resident Evil

Works fine, but slower

intro video : VSinc 40/50 FrameRate 4
in-game intro video : VSinc 25-35 Framerate 6-10 (3 characters on screen)
in game : VSinc 39 Framerate 13 (Jill only)
door : VSinc 18 FrameRate 17


Vagrant Story
Works, no input
Used to work fine

Final Fantasy 9
Back to menu after 'game success'
 
it will say (on the terminal):

Segmentation fault.


screen probably will keep the same until you restart gp2xmenu, which can be very bad by faulting on a "now loading" screen or something like that...
 
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