SONY PlayStation Vita (PS Vita)


Beware of the german:
"Die Sticks fühlen sich ein bisschen seltsam an, nicht so krass wie bei meiner PS2 die etwa 6 Jahre unbenutzt im Zimmer gestanden hat, aber man merkt schon eine Veränderung der Oberflächenstruktur..."
Klebrig halt, das àhnliche Pfänomen gibt es auch bei lange unbenutzen Kopfhörerkabeln..

so and now good luck to the translater..

i think i should recharge my vita now..
 
Beware of the german:
"Die Sticks fühlen sich ein bisschen seltsam an, nicht so krass wie bei meiner PS2 die etwa 6 Jahre unbenutzt im Zimmer gestanden hat, aber man merkt schon eine Veränderung der Oberflächenstruktur..."
Klebrig halt, das àhnliche Pfänomen gibt es auch bei lange unbenutzen Kopfhörerkabeln..

so and now good luck to the translater..

i think i should recharge my vita now..

@sony
I guess what he says is, that the surface of the sticks feels sticky (so no mechanical problem).
 
I like the Vita a lot. Sony did drop the ball on some things: no tv-out, no GTA game and killing 2nd Uncharted.
The PS-TV was worse off, the list of games is even shrinking I think as they disable games that could run.
And the memory cards are still very expensive so PlayStation store games (digital ones) are double expensive if you didn't get them free/cheap.

The Switch is showing the concept could have worked if they would have integrated everything correctly from the start.
 
Sony wanted the Vita dead shortly after it was released, and despite their best efforts, it lasted way longer than anyone could have foreseen. Once the PS4 arrived, it was pushed aside, and it could have been a cool companion to the PS4, as the remote play was a neat feature, just not well fleshed out or supported.

So while Sony treated the Vita as a redheaded step child, the gaming community on the whole loved it and supported above and beyond. It's still getting some physical offerings throughout this year, even though system production in the US ended years ago. This month is the deadline for submitted games to Sony for production, but as I stated, that will last throughout 2019.

When Sony fist announced the Vita, I was like what the hell is a "Vita"? Then they announced it meant "life", and I was even more clueless to why they went with that name, but in the end, it was the perfect choice. As I don't think there has ever been a system in the history of gaming, where the systems creator threw in the towel so early and did EVERYTHING in their power to finish it off, to only have it last years past what anyone could have imagined. The deck was for sure stacked against it with those janky ass memory cards and there high prices, to the lack of any proper 1st party support, and the list goes on and on.

This truly was a fans machine hands down, and I'll be sad to see it go, but I'm also going to be celebrating it for all times, as now that it is over, it's time for hacking. LOL And based on that community, I think I'll be falling in love with it all over again, as the homebrew community looks to be insane.

Chris
 
Yep, maybe something like the Vectrex comes close in terms of the creating company getting shot of it early, and then almost by accident giving all of its games away on the internet, but in the modern era the Vita is something of an outlier in that respect.
 
Vita never stood a chance against any of Nintendos' offerings.
Vita was up against the 3DS in its original barely past muster guise, and I guess the WiiU. The 3DS went through something of a rebirth against the Vita, but there should have been space for two handhelds for five years before the Switch appeared I'd have thought.
 
Love my Vita, I hacked it and installed a big micro SD card in a SD2Vita adapter. Now I can leave my cartridges at home making it even more portable and convenient on trips.
 
I am a great fan of the Vita. In terms of form factor and build I much prefer it to my Switch.

I still buy physical games for it, even if have to import - just bought The Nonary Games and Axiom Verge physical games in the last month.

I buy digital a little but I prefer the resale opportunity of physical. The cases are cool, too.

I have an OLED Vita (just picked up another one for backup and hacking) and have two PSTVs. One for real, one for CFW.

Shame it was regarded by Sony as a used Kleenex.
 
The rubber caps on the Vita are helpful but they degrade like most rubberized plastics, I've noticed. I've also discovered that they are WAY too sensitive for some games (I.E. PSP Wing Commander played on the Vita is unplayable because the Analogue stick is way too sensitive and there is no way to change inputs).

The Vita is amazing hardware (as was the PSP when it came out), but I think in their rabid hate for hacking and homebrewing they tried to lock it down so much that it made it impractical for most developers, amid cost. Sony has a massive bad habit of producing some really cool technology and then charging entirely too much for licensing to third parties to use or develop for it. That's one of the major reasons the PSP and the UMD died (After all, piracy wasn't a problem until -after- Sony had decided to terminate it) and the Vita was not much different.

Most of the time, they sell these consoles at almost a loss or as close to a loss as they can in hopes of making up sales on software, but you can't pirate what doesn't exist. So claims of 'piracy' being the reason the PSP and the Vita died are bogus at best. It was really Sony's incapability of reasonable licensing that does it. Sony is sitting on a ton of really cool technology that they don't seem to want anyone else but themselves to use, which is a pity.

I've got CFW on my Vita, but the fact that the memory cards are so bloody expensive is one reason I haven't done much with it lately. Though I do want to see about that SD2Vita thing, I've heard it's really nice and I might start using it. I wish some of the applications, like Youtube and Facebook hadn't been killed on it. Sure, I can use them through the browser but it's not the same or as clean as a dedicated app.
 
It seems the hacking/homebrew/emulation scene on the vita has really taken off lately. Just ordered a vita slim from Japan that's still on hackable firmware. Under $200 all in including shipping and an amazon order for a 128GB microSD, a SD2vita adapter, and a glass screen protector. I read through the hacking tutorials, and it doesn't seem all that difficult.

I had been considering the various gameboy/RPi mods out there, but I decided the vita is a bit slicker. Plus it will run PSP and vita ROMs, though there aren't all that many new games I'm terribly interested in.
 
There's quite a few on ebay right now in the $150 neighborhood with free worldwide shipping from Japan. For example, this one. The conversion rate does put it a bit over 200 kangaroo-bucks, but not much.
 
interesting. i never owned a psp as I wasn't convinced by the controls and especially the screen, which I remember to have terrible ghosting issues in the first hw revisions. also the memory sticks were just too expensive. is that different with the vita? I am sure they have nice screens, but regarding to controls and memory?

just googled and 16gb memory cards for vita go for about 55 euros. that's pretty steep.

EDIT: never mind, just read what @benoitb posted earlier. so you can use a normal micro sd card once the vita is hacked. that is nice. but the rubberized nub caps are a problem. that is btw. what @matzesu was saying in German ealier in the thread: "the nubs feel a bit weird, but not as bad as my ps2 controllers after sitting in a room unused for six years. pretty sticky, similar to headphone cables that become sticky as well when not used for some time". I am not sure if being in use will actually slow down the process of the rubber turning into sticky goo. can those caps be replaced? or the nubs if that happens? I have a bunch of controllers, including some xbox 360 ones that have that problem on the analogue sticks.
 
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