Port Requests


Is there a decent Freecell outside somewhere? GnomeGames does not work any longer with newest Firmware and Author seems busy. I usualy only used Freecell and Mahjong from the Gnome Games Compilation, both games were not bad actualy.
Not sure if there are other open source alternatives, at least for Freecell. It was also basicly the only Game on my Pandora I played with the Stylus, so Touchscreen Support would be nice. :D
 
Is there a decent Freecell outside somewhere? GnomeGames does not work any longer with newest Firmware and Author seems busy. I usualy only used Freecell and Mahjong from the Gnome Games Compilation, both games were not bad actualy.
Odd it still works for me and I just updated my firmware yesterday... However I have been updating the same OS image since the network update feature came to be.

There is Pysol, but the cards are not as good looking:
http://repo.openpandora.org/?page=detail&app=pysolfc.jr
 
Hi all :)

Some port ideas for you guys:

...

Veraball

Cheers, Magic Sam

:D already uploaded a build of version 2.0 of GODOT Game Engine yesterday ... I'll see if it needs some modifications or runs well out of the box.

Edit: ok, so far it didn't run well performance wise until I found out that there were particle systems emitting way to many particles ... now I have to find a good mapping for the controlls which might be difficult since the game seems to be designed for mouse+keyboard ...
 
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Odd it still works for me and I just updated my firmware yesterday... However I have been updating the same OS image since the network update feature came to be.

There is Pysol, but the cards are not as good looking:
http://repo.openpandora.org/?page=detail&app=pysolfc.jr
Thanks for the tip, yes these cards looking pretty small, alot of wasted screen space.
Gnome Games still works if you don't remove Samba, which happens if you don't do a full reflash. No clue why Gnome Games needs Samba but I rather save NAND space than keeping Samba just for one game.
 
I just bought Hexapod Defense Force off the humble store and took a look inside the .deb package. It looks like all the necessary parts are present to run it on ptitSeb's love2d port. I will try this out later and see if I have any success with it, but anyone else is free to try as well.
 
at last i have tested this program connecting my PC (Win7) and my Pandora...and its working (a bit too slow and without audio)

it's nice controlling another machine with Pandora. :)

The problem with audio i don't know how to solve...sorry.

To test QT5 audio capabilities i have executed one of the QT5 examples supplied with codeblocks (go to /mnt/utmp/codeblocks/qt5/examples/multimedia/audiooutput and copy the file audiooutput inside a dir of your choise on your SD card, now with the codeblocks shell go to that dir and type ./audiooutput ) and its working fine...so QT5 seems to work good.

Maybe the Pyra would be able to run it at (almost) full speed.
 
It's not the first time I've seen this engine mentionned, but afaik, the game is not playable yet (plus, porting it to the Pandora need to convert some shader, so it's not a plug'n play port).
 
It's not the first time I've seen this engine mentionned, but afaik, the game is not playable yet (plus, porting it to the Pandora need to convert some shader, so it's not a plug'n play port).
Oh, my apologies.

Envoyé de mon 6039Y en utilisant Tapatalk
 
I try to port one of DROD games but failed ...so anyone want to try ?

Here the source code of 5 games by Caravel http://forum.caravelgames.com/site/SourceCode
they are
DROD: King Dugan's Dungeon,
DROD: Journey to Rooted Hold
, DROD:
The City Beneath
, DROD: Gunthro and the Epic Blunder,
DROD: The Second Sky,
DROD RPG: Tendry's Tale.
and are ALL commercial games with available source codes.
 
Hi all :)

@Farox : while waiting for a native Pandora port, DROD Architect Edition is already available for GP2x. Let's hope this version is playable through GINGE !

EDIT: it's not, at least for me...:(

/tmp/ginge_conv.sh: line 17: .//drod-ae.bin: not found

EDIT 2: @Hooka : am I doing something wrong with GINGE, or is that game not compatible yet ?

Cheers, Magic Sam
 
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Thanks but as i understand this version is really old...but maybe i will test with my GP2X F200..
 
Thanks but as i understand this version is really old...but maybe i will test with my GP2X F200..

True, it's quite old (2003) but AFAIK, it's the only version to be freely available.
And if I'm not mistaken, it should run with the DROD 2.0 engine.

N.B:
I never played this game myself :p

N.B.2: DROD 2.0 engine doesn't list DROD:AE as a compatible game... Maybe its source code is bundled with the binary distribution ?

N.B.3: nope, it's not within the binary distribution...

Cheers, Magic Sam
 
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I have compiled the 5.0 engine. But I don't have any game. Got to find some demo to try.

Also, it seems the game use a 8 directions scheme, plus a 2 buttons rotations. The DPad is 4 directions, so not sure on how to map the controls here! Any suggestion?
 
I have compiled the 5.0 engine. But I don't have any game. Got to find some demo to try.

Also, it seems the game use a 8 directions scheme, plus a 2 buttons rotations. The DPad is 4 directions, so not sure on how to map the controls here! Any suggestion?

Use 1/2/Q/W as diagonals? Galactic Artifact uses the block QWE ASD ZXC as 9 directions which is not perfect, but works ok. perhaps using Q W E SHIFT A S D . Z X with A and S as the rotation buttons?
 
Use 1/2/Q/W as diagonals? Galactic Artifact uses the block QWE ASD ZXC as 9 directions which is not perfect, but works ok. perhaps using Q W E SHIFT A S D . Z X with A and S as the rotation buttons?
I was thinking of using shoulder buttons to rotate the view by 45° (CW or CCW depending on the shoulder pressed) and then use regular DPad to move (so diagonaly now, but visualy correct). It maybe a bit difficult to implement, so not sure I'll do that (and may lazily just fall back 1/2Q/W or any other combinaison). I still have to found some demo files to test first...
 
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Shoulder buttons should be fine (when - unlike me - you still have working shoulder buttons, that is:)
 
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